게임법 제32조 제1항 제2호의 ‘등급을 받은 내용과 다른 내용의 게임물을 이용에 제공하는 행위’의 의미와 문제점
The Meaning and Problems about the Article 32 (1) 2 of GIPA
1
조회
0
다운로드
1
인용
0
참고문헌
키워드
초록
Recently, Enforcement decree of the game industry promotion act was amended. The Added provision is the attched Table 2 (8) according to the article 28 of the Game Industry Promotion Act(GIPA). This amendment brought effect to shrink the online game industry especially in Web board game industry. Because this provision has the role in game rating system as the standard of speculative games, Gostop or Poker games would be actually regarded as illegal games. But it is not proper situation that game rating system for self-regulation is controled arbitrarily by Game Rating And Administraion Committee(GRAC) and the judiciary is subordinate to administrative agencies. The Article 32 (1) have the provision as “No one shall perform acts referred to in the following subparagraphs hindering the good distribution order of game products: 2. Providing game products for distribution use, the contents of which are different from the classification obtained pursuant to Article 21 (1), or displaying or keeping the same for such purposes”. The interpretaion of this article is unclear and make controvesial issues about the principle of “nulla poena sine lege”. The article 28 of GIPA can’t regulate game contents or game contents rating system but game business ‘conducts’, so it have not to be applied to game raing for limitaion of account, betting, auto-play, etc.. These are contents of game not illegal conducts. I think, the attched Table 2 (8) according to the article 28 of the Game Industry Promotion Act(GIPA) should not be regarded as supplement norm of article 32 of GIPA and the standard to game rating processing. If not, it would be violation of the constituion. Key Words: Game Industry Promotion Act(GIPA), Web Board Game, Self-Regulation, Game Rating System, Table 2 (8) according to the article 28 of the Game Industry Promotion Act(GIPA)
Abstract
Recently, Enforcement decree of the game industry promotion act was amended. The Added provision is the attched Table 2 (8) according to the article 28 of the Game Industry Promotion Act(GIPA). This amendment brought effect to shrink the online game industry especially in Web board game industry. Because this provision has the role in game rating system as the standard of speculative games, Gostop or Poker games would be actually regarded as illegal games. But it is not proper situation that game rating system for self-regulation is controled arbitrarily by Game Rating And Administraion Committee(GRAC) and the judiciary is subordinate to administrative agencies. The Article 32 (1) have the provision as “No one shall perform acts referred to in the following subparagraphs hindering the good distribution order of game products: 2. Providing game products for distribution use, the contents of which are different from the classification obtained pursuant to Article 21 (1), or displaying or keeping the same for such purposes”. The interpretaion of this article is unclear and make controvesial issues about the principle of “nulla poena sine lege”. The article 28 of GIPA can’t regulate game contents or game contents rating system but game business ‘conducts’, so it have not to be applied to game raing for limitaion of account, betting, auto-play, etc.. These are contents of game not illegal conducts. I think, the attched Table 2 (8) according to the article 28 of the Game Industry Promotion Act(GIPA) should not be regarded as supplement norm of article 32 of GIPA and the standard to game rating processing. If not, it would be violation of the constituion. Key Words: Game Industry Promotion Act(GIPA), Web Board Game, Self-Regulation, Game Rating System, Table 2 (8) according to the article 28 of the Game Industry Promotion Act(GIPA)
참고문헌 (21)
- 게임법연구회, "주해 ‘게임산업진흥에 관한 법률’" (2014), 세창출판사
- 고학수, "게임물 내용규제 시스템에 관한 법경제학적 검토", 한국게임법과 정책학회 세미나 (2015)
- 권현호, "해외 웹보드게임의 게임결과물 환전 방식에 관한 연구", 한국컴퓨터게임학회논문지, 27(2), pp.131~141 (2014), (사)한국컴퓨터게임학회
- 김민규, "게임산업진흥에 관한 법률의 제개정 경과와 의의", 성신법학, (6) (2007)
- 김윤명, "확률형 게임아이템의 법률 문제", 법학논총, 38(1), pp.323~358 (2014), 법학연구소
- 김일중, "과잉범죄화의 극복을 위한 비범죄화에 관한 연구 - 다각적인 접근방안의 모색 -", 저스티스, 140, pp.311~333 (2014), 한국법학원
- 김지훈, "웹보드 게임에서의 1회 베팅한도 규제에 대한 검토", 한국컴퓨터게임학회논문지, 26(3), pp.155~164 (2013), (사)한국컴퓨터게임학회
- 문기탁, "게임법상 등급분류거부제도의 위헌성에 대한 연구", 한국컴퓨터게임학회논문지, 26(3), pp.215~224 (2013), (사)한국컴퓨터게임학회
- 박균성, "행정법론(상) 제12판" (2013), 박영사
- 박태순, "게임법제도의 현황과 과제" (2009), 박영사
- 송영욱, "온라인게임을 중심으로 한 게임산업진흥에 관한 법률의 형사정책적 평가와 제언", 국제법무, 6(2) (2014)
- 이승훈, "웹보드게임 1일 10만원규제한도의 문제점에 대한 연구", 한국컴퓨터게임학회논문지, 26(3), pp.165~174 (2013), (사)한국컴퓨터게임학회
- 이정훈, "온라인 웹보드게임 규제정책과 형사처벌의 한계", 중앙법학, 15(2), pp.169~196 (2013), 중앙법학회
- 장성갑, "게임등급심의제의 제도적 맥락 연구 -미국, 일본, 한국을 중심으로-", 한국컴퓨터게임학회논문지, 25(2), pp.137~146 (2012), (사)한국컴퓨터게임학회[DOI]
- 정하중, "행정법개론" (2011), 법문사
- 정해상, "새로운 법영역으로서의 게임법", 저스티스, 146(3), pp.153~178 (2015), 한국법학원
- 조영기, "게임산업 진흥을 위한 게임등급 심의제도의 개선방안 연구", 사이버커뮤니케이션학보, 28(3), pp.43~75 (2011), 사이버커뮤니케이션학회
- 홍정선, "행정법특강" (2012), 박영사
- 황성기, "온라인게임 심의 및 등급분류제도의 법적 문제점 : 현행 게임산업진흥법과 게임산업진흥법개정안의 특징 및 문제점을 중심으로", 언론과 법, 7(2), pp.179~212 (2008), (사)한국언론법학회
- 황승흠, "게임물 등급분류 개념의 문제점 : 게임물의 운영방식․이용방식과 등급분류의 대상으로서의 내용과의 법적 관계를 중심으로", 공법학연구, 13(1), pp.401~430 (2012), 한국비교공법학회
- 황승흠, "게임 등급분류의 특례와 자율규제 : 영화 등급분류와 비교하여", 법학논총, 26(3), pp.355~392 (2014), 법학연구소[DOI]
