e스포츠 정책기관 역할 제고를 위한 거버넌스의 역할
Governance Strategies for Enhancing the Role of e-Sports Policy Institutions
0
조회
0
다운로드
0
인용
0
참고문헌
키워드
초록
e스포츠 산업의 빠른 성장은 많은 이해관계자, 특히 취약한 청소년 참가자들을 잠재적 위험에 노출시키는 다양한 규제 및 거버넌스 문제를 제기하게 되었다. 본 연구는 e스포츠 생태계 내에서 주요 이슈를 중점적으로 해결하기 위한 효과적인 거버넌스 및 정책 프레임워크의 필요성과 역할을 지적하고 제안한다. 기업 거버넌스 프레임워크를 기반으로, 해당 산업의 특수한 형태의 산업 및 거버넌스 개선 방안을 제시하였다. 즉, 이해관계자들의 깊은 참여와 협력을 통해 견고하고 유연한 거버넌스 체계의 구축과 실행을 위한 통합적인 정책 프로세스를 제안하며, 이를 기반으로 스포츠의 거버넌스와 급속히 변화하는 환경에서의 국내 e스포츠 유관 기관들의 거버넌스 필요성과 관련된 다양한 역할을 도출하였다.
Abstract
The rapid growth of the e-sports industry has raised various regulatory and governance issues, exposing many stakeholders, especially vulnerable young participants, to potential risks. This study highlights and proposes the need for an effective governance and policy framework to address major issues within the e-sports ecosystem. Based on corporate governance frameworks, it presents recommendations for improving industry-specific governance in this domain. Specifically, the study proposes an integrated policy process for building and executing a robust and flexible governance system through deep engagement and collaboration among stakeholders. Based on this, directions for future research related to the governance of sports and the governance needs of e-sports institutions in a rapidly changing environment are derived.
참고문헌 (39)
- Abanazir, Cem, "Of values and commercialisation : an exploration of esports’ place within the olympic movement", Sport, Ethics and Philosophy, 16(4), pp.397~412 (2022)
- Abanazir, C., "Social Issues in Esports", pp.148~162 (2022), Routledge
- Abarbanel, Brett, "Esports consumer perspectives on match-fixing : implications for gambling awareness and game integrity", International Gambling Studies, 19(2), pp.296~311 (2019)
- Barrett, Martyn, "Youth Civic and Political Engagement" (2019), Taylor & Francis
- Blanco, Dennis, "Sports governance : Issues, challenges and perspectives", Asia-Pacific Social Science Review, 17(1), pp.105~111 (2017)
- Bland, Jake, "Gambling on Video Games : The Global Esports Betting Market and the Dawn of Legalized Esports Gambling in the United States", U. Miami Int'l & Comp. L. Rev, 29, pp.1~ (2021)
- Cunningham, George B., "eSport: Construct specifications and implications for sport management", Sport management review, 21(1), pp.1~6 (2018)
- De Moor, "The current situation of the French professional esports industry: economic models of the clubs and regulation of the leagues", European Sport Management Quarterly, pp.1~22 (2022)
- Heidenreich, Heiko, "Esports associations and the pursuit of legitimacy: evidence from Germany", Frontiers in sports and active living, 4, pp.869151~ (2022)
- Jäger, Johannes, "A comparative study of corporate social responsibility in English and German professional football", Soccer & Society, 21(7), pp.802~820 (2020)
- James, Allison, "Constructing and reconstructing childhood: Contemporary issues in the sociological study of childhood" (2003), Routledge
- Jensen, Michael C., "Corporate governance", pp.77~132 (2019), Gower
- Levy, Brett LM, "Motivating political participation among youth : An analysis of factors related to adolescents’ political engagement", Political Psychology, 40(5), pp.1039~1055 (2019)
- López-Cabarcos, "All that glitters is not gold. The rise of gaming in the COVID-19 pandemic", Journal of Innovation & Knowledge, 5(4), pp.289~296 (2020)
- Ma, Shang-Chun, "Esports spectating motives and streaming consumption : Moderating effect of game genres and live-streaming types", Sustainability, 13(8), pp.4164~ (2021)
- Magatti, Mauro, "Social generativity: A relational paradigm for social change" (2019), Springer Fachmedien Wiesbaden
- Malik, Poonam, "Comparative Analysis of E-Governance Indices and Future Prospects for India", Proceedings of International Conference on Advancements in Computing & Management (ICACM) (2019)
- Martinelli, Jacqueline, "The challenges of implementing a governing body for regulating esports", U. Miami Int'l & Comp. L. Rev, 26, pp.499~ (2018)
- Mason, Daniel S., "Agency theory and the study of sport organizations", Sport in society, 8(1), pp.48~64 (2005)
- "Newzoo Adjusts 2020 Esports Forecast Slightly: The Coronavirus’ Short-Term Impact on The Esports Market" (2020)[URL]
- Parsana, Maitry, "The Need for Statutory Governing Body for Esports in India", Indian JL & Legal Rsch, 2, pp.1~ (2021)
- Paul, Karen, "Stakeholder theory, meet communications theory: Media systems dependency and community infrastructure theory, with an application to California’s cannabis", marijuana industry, 2015, pp.129, 705~720
- Pfeiffer, Alexander, "Do You Love It Already or Do You Still Ignore It? The Two Faces of the Phenomenon Spectatorship in Esports", Workshop” Be Part Of It: Spectator Experience in Gaming and eSports” in conjunction with CHI 2020 (2020)
- Pontes, Ana Isabel, "Youth political(dis)engagement and the need for citizenship education : Encouraging young people’s civic and political participation through the curriculum", Education, Citizenship and Social Justice, 14(1), pp.3~21 (2019)
- Postma, Dees BW, "Dear IOC”:Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports", Frontiers in Sports and Active Living, 4, pp.899613~ (2022)
- Provan, K. G., "Modes of network governance : Structure, management, and effectiveness", Journal of public administration research and theory, 18(2), pp.229~252 (2008)
- Provan, K. G., "Big ideas in collaborative public management", pp.121~137 (2008)
- Richard, Jérémie, "Towards an understanding of esports gambling : Demographic and clinical characteristics of youth esports bettors", Gaming Law Review, 25(10), pp.426~434 (2021)
- Scelles, Nicolas, "Do the peculiar economics of professional team sports apply to esports? Sequential snowballing literature reviews and implications", Economies, 9(1), pp.31~ (2021)
- Shinohara, Tsubasa, "The Protection of Professional Esports Players against Physical and Mental Health Problems under the International Covenant on Economic, Social and Cultural Rights", UNLV Gaming LJ, 13, pp.1~ (2022)
- Sihvonen, Tanja, "Power Play: Regulatory Frameworks of Esports in Asia and Europe", Proceedings of the 2020 DiGRA International Conference: Play Everywhere: Tampere (2020), DiGRA
- Sørensen, E., "Making governance networks effective and democratic through metagovernance", Public administration, 87(2), pp.234~258 (2009)
- Sumner, Sierra, "Through the Lens of the UNCRC: Analyzing the Mental Health and Well-being of Refugee Children and Youth in Canada", Canadian Journal of Children's Rights, 2022, pp.9(1), ~
- Sweeney, Lorraine, "Do different industries report corporate social responsibility differently? An investigation through the lens of stakeholder theory", Journal of Marketing Communications, 14(2), pp.113~124 (2008)
- Tjønndal, Anne, "Youth sport 2.0? The development of eSports in Norway from 2016 to 2019", Qualitative Research in Sport, Exercise and Health, 13(1), pp.166~183 (2021)
- Toomey, Ryan P., "Upholding the integrity of esports to successfully and safely legitimize esports wagering", Gaming Law Review, 23(1), pp.12~18 (2019)
- Wagner, Fabio, "Competitive intensity in differently regulated men's football leagues : evidence from English premier league and German Bundesliga", Sport, Business and Management: An International Journal, 12(5), pp.580~597 (2022)
- Waugh, D., "The impact of member disaffiliation on the internal legitimacy of a federated network", European sport management quarterly, 14(5), pp.538~555 (2014)
- Xenopoulos, Peter, "Valuing player actions in counter-strike : Global offensive", 2020 IEEE international conference on big data (big data), pp.1283~1292 (2020), IEEE
