Preceding Factors Effecting on the User Satisfaction and Purchase Intention of Mobile Games
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The mobile games industry has been rapidly growing with the advantage of relatively short production period, a small number of required manpower, and easy distribution via App. Stores, with a deluge of newly developed games providing customers a wide variety of choices. As the mobile games market became saturated and new products faced fierce competition, however, the market has been inundated with the copycat versions which require much shorter production period and lower cost of production. Copycats without originality have emerged as a serious and critical reason for the shortened lifespan and the quality deterioration of games. Therefore, this study aims at exploring the antecedents so as to enhance user satisfaction and to improve customers’ purchase intentions. On the basis of research results in previous studies on existing online and mobile games, three variables were drawn including game characteristics (sound, graphics, operation), SNS reviews (online testimonials by players), and service quality (usefulness, usability, directionality). Focusing on Candy Crush Saga, a mobile puzzle game, we distributed a survey to a total number of 217 users of the game and implemented multiple regression analysis of the collected data using the SPSS statistical program in order to investigate the impacts of the variables on user satisfaction and purchase intention. The analysis results can be summarized as follows. It was revealed that game characteristics such as graphics and operation, service quality including usefulness and directionality were positively relevant to user satisfaction at the statistically significant level, Among all the variables, usefulness was the most influential factor whereas sound and SNS review did not have significantly positive effects. As for the elements positively affecting purchase intention of mobile games at the statistically significant level, pertinent variables were graphics, players’ testimonials, usefulness and directionality. While sound, operation and usability were not statistically significant, user satisfaction was proven to positively influence purchase intention at the statistically significant level. The analysis results suggest that service quality plays a critical role to satisfy mobile game players not to mention quality game contents since mobile games are a type of consumer goods. Not only at the initial stage of launching a new mobile game, but also throughout its entire sales period, it is necessary to expand the number of customer service professionals and to invest into building and maintaining an effective customer service system to provide stable customer service and to boost sales performance.
Abstract
The mobile games industry has been rapidly growing with the advantage of relatively short production period, a small number of required manpower, and easy distribution via App. Stores, with a deluge of newly developed games providing customers a wide variety of choices. As the mobile games market became saturated and new products faced fierce competition, however, the market has been inundated with the copycat versions which require much shorter production period and lower cost of production. Copycats without originality have emerged as a serious and critical reason for the shortened lifespan and the quality deterioration of games. Therefore, this study aims at exploring the antecedents so as to enhance user satisfaction and to improve customers’ purchase intentions. On the basis of research results in previous studies on existing online and mobile games, three variables were drawn including game characteristics (sound, graphics, operation), SNS reviews (online testimonials by players), and service quality (usefulness, usability, directionality). Focusing on Candy Crush Saga, a mobile puzzle game, we distributed a survey to a total number of 217 users of the game and implemented multiple regression analysis of the collected data using the SPSS statistical program in order to investigate the impacts of the variables on user satisfaction and purchase intention. The analysis results can be summarized as follows. It was revealed that game characteristics such as graphics and operation, service quality including usefulness and directionality were positively relevant to user satisfaction at the statistically significant level, Among all the variables, usefulness was the most influential factor whereas sound and SNS review did not have significantly positive effects. As for the elements positively affecting purchase intention of mobile games at the statistically significant level, pertinent variables were graphics, players’ testimonials, usefulness and directionality. While sound, operation and usability were not statistically significant, user satisfaction was proven to positively influence purchase intention at the statistically significant level. The analysis results suggest that service quality plays a critical role to satisfy mobile game players not to mention quality game contents since mobile games are a type of consumer goods. Not only at the initial stage of launching a new mobile game, but also throughout its entire sales period, it is necessary to expand the number of customer service professionals and to invest into building and maintaining an effective customer service system to provide stable customer service and to boost sales performance.
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