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The Responses and Tasks of Dance in the Era of the Fourth Industrial Revolution: Focusing on the Use of Signage

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The development of culture and arts-related industries including dance has a range of effects such as economic growth and job creation resulting from the expansion of the industries, the realization of healthy leisure, increased access to culture and arts for the public, welfare promotion, the provision of social and cultural services, and the improved self-sustainability of culture and arts. In terms of public welfare, culture and arts-related industries have the advantage of contributing to the establishment of a both physically and emotionally sound welfare society by providing various goods and services and leading emotional leisure and entertainment-oriented society. Apart from the primary participation where audience is touched by dance performance, it is necessary to provide spectators with the opportunity to become the subject. In this way, even people who are not interested in dance can be attracted to the fun factors during the participation process and become major customers of dance activities. In addition, exporting dance content applied with such IT technologies abroad can produce high added value as well as improve both dance-related industries and the image of South Korea as an IT powerhouse.

Abstract

The development of culture and arts-related industries including dance has a range of effects such as economic growth and job creation resulting from the expansion of the industries, the realization of healthy leisure, increased access to culture and arts for the public, welfare promotion, the provision of social and cultural services, and the improved self-sustainability of culture and arts. In terms of public welfare, culture and arts-related industries have the advantage of contributing to the establishment of a both physically and emotionally sound welfare society by providing various goods and services and leading emotional leisure and entertainment-oriented society. Apart from the primary participation where audience is touched by dance performance, it is necessary to provide spectators with the opportunity to become the subject. In this way, even people who are not interested in dance can be attracted to the fun factors during the participation process and become major customers of dance activities. In addition, exporting dance content applied with such IT technologies abroad can produce high added value as well as improve both dance-related industries and the image of South Korea as an IT powerhouse.

참고문헌 (14)

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