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영화 의상과 3D 가상 의상의 표현 특성 비교 연구 - CLO 3D와 Marvelous Designer2 소프트웨어를 중심으로 -

The Comparative Study on a Characteristic Expressivity of Movie Clothings and 3D Virtual Clothings - Focusing on the Software : CLO 3D & Mavrelous Designe2 -

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참고문헌

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주제분류생활과학

초록

This research was analyzed regarding comparing features of expressions between clothes in movie, <Elizabeth : The Golden Age>, and cyber clothes that were made by Marvelous Designer2 which is a design CAD. This research was studied to experiment an expressing possibility of clothes simulation software which was developed currently. Therefore, we picked clothes that are good at movement and detail in the movie. The dress theory of the renaissance which is the period background of movie, <Elizabeth : The Golden Age> was considered and studied as pattern,silhouette, material, color, detail and animation. The movie's dresses are made with 3D virtual and compared so 3D virtual clothes's benefits and weaknesses can be analyzed. As a result, we found that 3D virtual dress can show the real movie's feature accordingly with current developed IT standard. This will assist a development in fashion industry and become a new indicator for 3D movie clothing.

Abstract

This research was analyzed regarding comparing features of expressions between clothes in movie, <Elizabeth : The Golden Age>, and cyber clothes that were made by Marvelous Designer2 which is a design CAD. This research was studied to experiment an expressing possibility of clothes simulation software which was developed currently. Therefore, we picked clothes that are good at movement and detail in the movie. The dress theory of the renaissance which is the period background of movie, <Elizabeth : The Golden Age> was considered and studied as pattern,silhouette, material, color, detail and animation. The movie's dresses are made with 3D virtual and compared so 3D virtual clothes's benefits and weaknesses can be analyzed. As a result, we found that 3D virtual dress can show the real movie's feature accordingly with current developed IT standard. This will assist a development in fashion industry and become a new indicator for 3D movie clothing.

참고문헌 (20)

  1. Bae, S. J., "A Study on the Symbolism Shown by the Costumes in the P ortraits of Elizabeth I", Korean Association of Human Ecology, 3(1), pp.73~87 (2000)
  2. 현선희, "현대패션과 서양복식문화사", pp.144~166 (2008), 수학사
  3. "3차원 의상 디자인 소프트웨어마블러스 디자 이너 사용설명서" (2011)[URL]
  4. Cho, J. A., "그림에서 표현된 근세 서양 복식", pp.28~47 (2002), GyeongChunsa
  5. Chung, H. S., "서양복식문화사", pp.162~182 (1997), Kyomunsa
  6. "'Golden Age Making Note'" (2007)[URL]
  7. 강인애, "3D 의상 CAD 시스템을 이용한 가상의복에 관한 연구", 한복문화, 11(2), pp.31~41 (2008), 한복문화학회
  8. 강인애, "3차원 가상 의복의 셔링 표현에 관한 연구", 한국의류학회지, 34(7), pp.1111~1125 (2010), 한국의류학회
  9. 김숙진, "3D 캐릭터 가상의상 제작을 위한 패턴제작 소프트웨어의 사용성 평가 : “Looks Tailor X”을 사례로", Family and Environment Research, 47(2), pp.111~123 (2009), 대한가정학회
  10. 김숙진, "가상의상 모델링 및 착장 소프트웨어를 위한 가이드라인", Family and Environment Research, 44(2), pp.127~135 (2006), 대한가정학회
  11. Kim, S. J., "VR for Fashion Design", Korea Multimedia Society, 8(1), pp.35~46 (2004)
  12. Kim, Y. S., "영화의상디자인", pp.1~ (2009), Communication Books
  13. 권혜수, "영화 <Elizabeth: The Golden Age>(2007)의 복식과 색채 상징성 - Queen Elizabeth의 복식을 중심으로 -", 패션 비즈니스, 12(5), pp.126~140 (2008), 한국패션비즈니스학회
  14. Lee, B. R., "A Knowledge Based Apprtach to Digital Hanbok Modeling for Virtual Characters", 석사, pp.2004
  15. 이희현, "영화 의상 디자이너에 관한 연구", 한국의상디자인학회지, 7(3), pp.363~374 (2005), 한국의상디자인학회
  16. Lee, S. Y., "The Comparative Analysis of Silhouettes of 3D Apparel CAD Virtual Clothing and Actual Clothing", 석사, pp.2009
  17. 이소영, "3차원 가상스커트와 실물제작 스커트의 형상 비교연구", 복식, 59(8), pp.26~36 (2009), 한국복식학회
  18. Lee, Y. J., "A Study on Characteristics of Queen Elizabeth the First's Fashion Design Expressions in Movies", 석사, pp.2008
  19. "'Renaissance Age'"[URL]
  20. 양정은, "3D 의상 모델링소프트웨어를 이용한 가상모델의 착의 평가 연구 - 퀄로스(QUALOTH)프로그램을 중심으로 -", Family and Environment Research, 44(7), pp.153~162 (2006), 대한가정학회

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