프로그래밍 가능한 GPU를 이용한 포토 모자이크
Photomosaic using a programmable GPU
0
조회
0
다운로드
5
인용
0
참고문헌
키워드
초록
본 논문은 프로그래밍 가능한 GPU를 이용한 포토 모자이크 생성 방법을 제안한다. 그래픽스 파이프라인을 통해 포토 모자이크를 생성할 수 있도록 정점을 디자인하고, 타일로 사용할 영상 데이터베이스의 텍스처 표현을 제시한다. 정점 셰이더에서는 텍스처에 저장된 입력 영상과 타일 영상 들을 이용해 최적타일을 찾고, 프래그먼트 셰이더는 이것을 프레임버퍼에 그림으로써 포토 모자이크를 생성한다. 본 논문에서 제안한 방법은 최적 타일을 찾는 기존의 포토 모자이크 알고리즘에 비해 월등히 빠른 결과를 보여 준다.
Abstract
We proposed the method for photomosaic generation using a programmable GPU. We design vertices to generate a photomosaic through a graphics pipeline and suggest a texture representation of an image database whice is used for tile. Both the source image and the tiles are stored to texture, which are matched by a vertex shader and drawn by a fragment shader. This is much faster than several techniques which achieve the best match for each tile.
참고문헌 (13)
- R.Silvers, "Photomosaics" (1997), Henry Holt and Co., Inc.
- RIDT ’98: Proceedings of the 7th International Conference on Electronic Publishing, Held Jointly with the 4th International Conference on Raster Imaging and Digital Typography, "“Image mosaics,” in EP ’98", pp.1998, A. Finkelstein
- J. Kim, "“Jigsaw image mosaics,”", SIGGRAPH ’02: Proceedings of the 29th annual conference on Computer graphics and interactive techniques, pp.657~664 (2002), ACM
- A. W. Klein, "“Video mosaics,”", NPAR ’02: Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering, pp.21~28 (2002), ACM
- J. Park, "Multi-layered stack mosaic with rotatable objects,”", pp.12~23 (2006), Computer Graphics International
- N. Tran, "“Generating photomosaics: an empirical study,”", SAC ’99: Proceedings of the 1999 ACM symposium on Applied computing, pp.105~109 (1999), ACM
- G. D. Blasi, "Fast photomosaic", WSCG ’05: Poster Proceedings of the 13th International Conference inCentral Europe on Computer Graphics, Visualization and Computer Vision’2005, pp.15~16 (2005)
- D. Cantone, "Antipole tree indexing to support range search and k-nearest neighbor search in metric spaces", IEEE Transactions on Knowledge and Data Engineering, 17(4), pp.535~550 (2005)
- E. J. Stollnitz, "Wavelets for computer graphics: A primer, part 1", IEEE Comput. Graph. Appl, 15(3), pp.76~84 (1995)
- E. J. Stollnitz, "Wavelets for computer graphics: A primer, part 2", IEEE Comput. Graph. Appl, 15(4), pp.75~85 (1995)
- C. E. Jacobs, "Fast multiresolution image querying", SIGGRAPH ’95: Proceedings of the 22nd annual conference on Computer graphics and interactive techniques, pp.277~286 (1995), ACM
- R. J. Rost, "OpenGL(R) Shading Language (2nd Edition)" (2006), Addison-Wesley Professional
- D.Blythe, "The direct3d 10 system", ACM Trans. Graph, 25(3), pp.724~734 (2006)
