스마트 메모리 태그를 위한 Touch & Play 기반 저전력 소모 관리 기법
A Low Power Consumption Management Scheme Based on Touch & Play for Smart Memory Tags
0
조회
0
다운로드
3
인용
0
참고문헌
키워드
초록
QR/NFC tags have been utilized in various fields like exhibition, museum, and so on, but they have a drawback that they are read-only fundamentally. We devise a novel device called a smart memory tag (below mem-tag) which is supplemented with the write function through combining a flash memory into a NFC tag. A mem-tag is composed of an NFC tag, an MCU, a flash memory, a bluetooth module, and a battery, and is inter-operating with smartphones via bluetooth communication. It can be used in a bulletin board to support writing replies and in a check-in service to verify the presence of the site. What matters is that users’ inter-operations are borne to be asynchronous, which leads to the energy consumption to wait for users’ actions. Sleep mechanisms and asynchronous MAC protocols used in ubiquotous sensor networks cannot avoid the consumption of battery. In this paper, we propose a touch and play scheme for minimizing the consumption of battery that the MCU wakes up and PLAY when a user TOUCH the mem-tag. We implemented the system to show that our scheme lets the mem-tag work 50 times longer than the sleep and wake-up scheme.
Abstract
QR/NFC tags have been utilized in various fields like exhibition, museum, and so on, but they have a drawback that they are read-only fundamentally. We devise a novel device called a smart memory tag (below mem-tag) which is supplemented with the write function through combining a flash memory into a NFC tag. A mem-tag is composed of an NFC tag, an MCU, a flash memory, a bluetooth module, and a battery, and is inter-operating with smartphones via bluetooth communication. It can be used in a bulletin board to support writing replies and in a check-in service to verify the presence of the site. What matters is that users’ inter-operations are borne to be asynchronous, which leads to the energy consumption to wait for users’ actions. Sleep mechanisms and asynchronous MAC protocols used in ubiquotous sensor networks cannot avoid the consumption of battery. In this paper, we propose a touch and play scheme for minimizing the consumption of battery that the MCU wakes up and PLAY when a user TOUCH the mem-tag. We implemented the system to show that our scheme lets the mem-tag work 50 times longer than the sleep and wake-up scheme.
참고문헌 (9)
- 전정호, "모바일 RFID에 기반한 유비쿼터스 전시공간 비즈니스 모델 설계 및 사례 연구", 지능정보연구, 14(4), pp.47~68 (2008), 한국지능정보시스템학회
- 정남호, "박람회 참관객의 Big 5 성격특성과 조직지원이 박람회 만족도에 미치는영향 : NFC 수용과 재미 가치의 매개적 역할을 중심으로", 호텔경영학연구, 23(3), pp.201~223 (2014), 한국호텔외식관광경영학회
- "Part 15.4: Low-Rate Wireless Personal Area Networks (LR-WPANs)", IEEE Computer Society, ~ (2011)
- 홍상기, "무선 센서네트워크에서의 저전력 연속 신호처리를 위한 센서모듈 아키텍처 및 데이터처리 프레임워크", 전자공학회논문지 - CI, 48(6), pp.9~16 (2011), 대한전자공학회
- W. Ye, "An Energy-efficient MAC Protocol for Wireless Sensor Networks", Proceedings of the IEEE INFOCOM 2002 Twenty-First Annual Joint Conference of Computer and Communications Societies, 3, pp.1567~1576 (2002)
- T. V. Dam, "An Adaptive Energy-efficient MAC Protocol for Wireless Sensor Networks", Proceedings of the 1st ACM international conference on Embedded networked sensor systems, pp.171~180 (2003)
- J. Polastre, "Versatile low Power Media Access for Wireless Sensor Networks", Proceedings of the 2nd ACM international conference on Embedded networked sensor systems, pp.95~107 (2004)
- M. Buettner, "X-MAC: a Short Preamble MAC Protocol for Duty-cycled Wireless Sensor Networks", Proceedings of the 4th ACM international conference on Embedded networked sensor systems, pp.307~320 (2006)
