Design of Boat Racing Game using Buoyant Force
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초록
A variety of game algorithms have been proposed in recent years. Racing games using these new algorithms have greatly improved compared to those in the past. According to the analysis of racing games done by wheelgamer.com, a website that specializes in racing games, cars are the most common subject in mainstream racing games. These results show there are very few racing games using special subjects such as boats. This paper proposes a method to develop a realistic boat racing game using the Buoyont Force, beyond the limitation of typical racing games that are restricted to cars. A Material Editor based on Unreal Engine 4.12 is used to manifest the Dynamic Material of realistic ocean water. Blueprint, a visual scripting function, is used to materialize buoyancy which allows the boat to move freely along the waves.
Abstract
A variety of game algorithms have been proposed in recent years. Racing games using these new algorithms have greatly improved compared to those in the past. According to the analysis of racing games done by wheelgamer.com, a website that specializes in racing games, cars are the most common subject in mainstream racing games. These results show there are very few racing games using special subjects such as boats. This paper proposes a method to develop a realistic boat racing game using the Buoyont Force, beyond the limitation of typical racing games that are restricted to cars. A Material Editor based on Unreal Engine 4.12 is used to manifest the Dynamic Material of realistic ocean water. Blueprint, a visual scripting function, is used to materialize buoyancy which allows the boat to move freely along the waves.
참고문헌 (11)
- "Wheelgamer", ~
- "Unreal Engine", ~
- Aram Cookson, "Unreal Engine 4 GameDevelopment in 24 Hours, Sams Teach Yourself, 1 edition" (2016), Sams Publishing
- Tom Shannon, "Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings, 1edition" (2017), Addison - Wesley Professional
- Joanna Lee, "Learning Unreal Engine Game Development, ebooks Account" (2016), Packt Publishing
- Brenden Sewell, "Blueprints Visual Scripting for Unreal Engine, ebooks Account" (2015), Packt Publishing
- David Nixon, "Unreal Engine 4 for Beginners" (2017), Luquinox
- "Khan Academy", ~
- "WIKIPEDIA- Buoyancy", ~
- "WIKIPEDIA- Archimedes", ~
- "The Story Of Mathmeatics", ~
