메타버스를 활용한 실크로드 문화콘텐츠 개발
Development of Silk Road Cultural Contents Using the Metaverse
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After constructing and reproducing cultural contents on the Silk Road based on storytelling in previous studies, visual and auditory data can be added to reproduce in a three-dimensional environment, which not only meets the needs of the times but also expands the scope of the academic field. It is necessary to collect and map necessary data when planning and composition is completed, as cultural content suitable for the metaverse platform environment can be developed, and through this process, how effective and reproducible silk road content is. This study aims to help direct and indirect experiences in a world that is difficult to experience in the context of a pandemic or in reality, and emphasizes learning goals and learning effects through images, video materials, and simple games in the educational field. It's a world where imagination becomes reality. Can the virtual world replace the real world? The concern about how much happiness humans can feel in it comes with a heavy echo in the process of completing this article. However, through this study, it is necessary to lay the foundation for building various cultural contents in the metaverse environment and to share a wider world through new technologies. After establishing such a metaverse environment, it was necessary to provide supplementary data in the video recording process. In addition, content development to the extent that students or the public can directly enter the metaverse environment and experience the Silk Road beyond time and space does not require much technology. These attempts can serve as a foundation for providing universal cultural content data not only for researchers and students but also for the public. Through this, we hope that it will be another way to solve the "popular spread" part of the research results that we always worry about and to ensure social and public contributions in the humanities.
Abstract
After constructing and reproducing cultural contents on the Silk Road based on storytelling in previous studies, visual and auditory data can be added to reproduce in a three-dimensional environment, which not only meets the needs of the times but also expands the scope of the academic field. It is necessary to collect and map necessary data when planning and composition is completed, as cultural content suitable for the metaverse platform environment can be developed, and through this process, how effective and reproducible silk road content is. This study aims to help direct and indirect experiences in a world that is difficult to experience in the context of a pandemic or in reality, and emphasizes learning goals and learning effects through images, video materials, and simple games in the educational field. It's a world where imagination becomes reality. Can the virtual world replace the real world? The concern about how much happiness humans can feel in it comes with a heavy echo in the process of completing this article. However, through this study, it is necessary to lay the foundation for building various cultural contents in the metaverse environment and to share a wider world through new technologies. After establishing such a metaverse environment, it was necessary to provide supplementary data in the video recording process. In addition, content development to the extent that students or the public can directly enter the metaverse environment and experience the Silk Road beyond time and space does not require much technology. These attempts can serve as a foundation for providing universal cultural content data not only for researchers and students but also for the public. Through this, we hope that it will be another way to solve the "popular spread" part of the research results that we always worry about and to ensure social and public contributions in the humanities.
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