본문 바로가기
KERD
논문KCI 등재

라즈베리 파이를 이용한 홀로그램 기반 인터넷 사이니지 디자인

Hologram based Internet of Signage Design Using Raspberry Pi

3

조회

0

다운로드

0

인용

0

참고문헌

키워드

주제분류컴퓨터학

초록

This paper propose design of remotely controllable hologram based interactive signage. General idea is organization of work of hologram signage through using Raspberry Pi hardware platform and Intel realsense r200 for interaction opportunity. Remote content management is based on Screenly software solution. Open CV based solutions are used for content controlling on the spectators side. Represented work describe of using of the 3D content rendering algorithm based on 3D gaming technology Unity 5. An experimental model was carried out with the purpose of IoS designing, to 3D data visualization and to introduce a new method for visualizing and displaying 3D data on a hologram pyramid signage. Description of working model of hologram signage is given in this paper.

Abstract

This paper propose design of remotely controllable hologram based interactive signage. General idea is organization of work of hologram signage through using Raspberry Pi hardware platform and Intel realsense r200 for interaction opportunity. Remote content management is based on Screenly software solution. Open CV based solutions are used for content controlling on the spectators side. Represented work describe of using of the 3D content rendering algorithm based on 3D gaming technology Unity 5. An experimental model was carried out with the purpose of IoS designing, to 3D data visualization and to introduce a new method for visualizing and displaying 3D data on a hologram pyramid signage. Description of working model of hologram signage is given in this paper.

참고문헌 (15)

  1. Saxby G., "Practical Holography", Prentice-Hall
  2. U. Gopinathan, "A Projection System for Real World Three-Dimensional Objects Using Spatial Light Modulators", Journal of Display Technology, pp.254~261 (2008)
  3. M. Bernau, "Improved Hologram Calculation for Correlated Video Frames", 28th IEEE international conference on consumer electronics, pp.507~508 (2010)
  4. S. Anraku, "Real-time Integral Photography Holographic Pyramid using a Game Engine", International Conference on Computer Vision Theory and Applications, pp.603~607 (2018)
  5. Y. Frauel, "Three-Dimensional Imaging and Processing Using Computational Holographic Imaging", Proceedings of the IEEE, 94(3), pp.636~653 (2006)
  6. "Screenly Open Source Edition"[URL]
  7. Toshiaki Y., "Holographic Pyramid Using Integral Photography", Proceedings of the 2nd World Congress on Electrical Engineering and Computer Systems and Science (EECSS'16), pp.3~6 (2016)
  8. Tung T, "Multiparty interaction understanding using smart multimodal digital signage", IEEE Transactions on Human-Machine Systems, 44(5), pp.625~637 (2014)
  9. A. Jayaraj, "3D Holographic Display with Gesture Controller", IJESC, 9(4) (2019)
  10. Ylimäki M., "Methods for image-based 3-D modeling using color and depth cameras", pp.2017
  11. "The OpenCV User Guide Release 2. 4. 13. 7"[URL]
  12. Li Weiying, "The 3D Holographic Projection Technology Based on Three-dimensional Computer Graphics", 2012 International Conference on Audio, Language and Image Processing (2012), IEEE
  13. "Holographic exhibits"[URL]
  14. Manachai T, "HoVeR : The Holographic Visualizer on Raspberry Pi", 15th International Symposium on Communications and Information Technologies (ISCIT), pp.265~268 (2015)
  15. Prajakta Chavan, "Real time video streaming using holograms", International Journal of Advanced Researches, 5(8), pp.1006~1010 (2017)

관련 논문AI추천

이 간행물의 다른 논문 (25건)