사이버 멀미의 개요
Introduction of Cybersickness
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초록
With an introduce of virtual reality (VR) technology, the issue of unpleasant side effect of VRimmersion has been raised as “cybersickness.” Although exact mechanism of cybersickness isstill elusive, sensory conflict theory has been generally accepted as in classic motion sickness. The absence of expected correlated vestibulo-proprioceptive sensory information during VRexperience causes sensory conflict, which leads to dizziness, disorientation, nausea and fatigue. Herein, we review the recent literature to build the conceptual scheme for understandingcybersickness. From the brief description of motions sickness, assessment and managementof cybersickness is also outlined.
Abstract
With an introduce of virtual reality (VR) technology, the issue of unpleasant side effect of VRimmersion has been raised as “cybersickness.” Although exact mechanism of cybersickness isstill elusive, sensory conflict theory has been generally accepted as in classic motion sickness. The absence of expected correlated vestibulo-proprioceptive sensory information during VRexperience causes sensory conflict, which leads to dizziness, disorientation, nausea and fatigue. Herein, we review the recent literature to build the conceptual scheme for understandingcybersickness. From the brief description of motions sickness, assessment and managementof cybersickness is also outlined.
참고문헌 (46)
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