본문 바로가기
KERD
논문KCI 등재

A Fully Immersive Virtual Reality Method for Upper Limb Rehabilitation in Spinal Cord Injury

2

조회

0

다운로드

1

인용

0

참고문헌

키워드

주제분류재활의학

초록

Objective To determine whether a fully immersive virtual reality (VR) intervention combined with conventional rehabilitation (CR) can improve upper limb function more than CR alone in patients with spinal cord injury (SCI), we conducted a prospective, randomized, controlled clinical trial. Methods Participants were randomly assigned to either the control group (CG; n=10) or experimental group (EG; n=10). The participants in the CG received 60 minutes of conventional therapy per day, 4 days per week for 4 weeks, whereas those in the EG received 30 minutes of VR training and 30 minutes of conventional therapy per day, 4 days per week for 4 weeks. The clinical outcome measures included Medical Research Council grade, the American Spinal Injury Association upper extremity motor score (ASIA-UEMS), and scores in the Hand Strength Test, Box and Block Test, Nine-Hole Peg Test, Action Research Arm Test, and Korean version of the Spinal Cord Independence Measure (K-SCIM). The assessments were performed at the beginning (T0) and end of the intervention (T1). Results Grip power and K-SCIM score significantly improved in the EG after the intervention. When comparing differences between the groups, elbow extensor, wrist extensor, ASIA-UEMS, grip power, lateral pinch power, and palmar pinch power were all significantly improved. Conclusion VR training of upper limb function after SCI can provide an acceptable adjunctive rehabilitation method without significant adverse effects.

Abstract

Objective To determine whether a fully immersive virtual reality (VR) intervention combined with conventional rehabilitation (CR) can improve upper limb function more than CR alone in patients with spinal cord injury (SCI), we conducted a prospective, randomized, controlled clinical trial. Methods Participants were randomly assigned to either the control group (CG; n=10) or experimental group (EG; n=10). The participants in the CG received 60 minutes of conventional therapy per day, 4 days per week for 4 weeks, whereas those in the EG received 30 minutes of VR training and 30 minutes of conventional therapy per day, 4 days per week for 4 weeks. The clinical outcome measures included Medical Research Council grade, the American Spinal Injury Association upper extremity motor score (ASIA-UEMS), and scores in the Hand Strength Test, Box and Block Test, Nine-Hole Peg Test, Action Research Arm Test, and Korean version of the Spinal Cord Independence Measure (K-SCIM). The assessments were performed at the beginning (T0) and end of the intervention (T1). Results Grip power and K-SCIM score significantly improved in the EG after the intervention. When comparing differences between the groups, elbow extensor, wrist extensor, ASIA-UEMS, grip power, lateral pinch power, and palmar pinch power were all significantly improved. Conclusion VR training of upper limb function after SCI can provide an acceptable adjunctive rehabilitation method without significant adverse effects.

참고문헌 (28)

  1. Almeida VM, "Pericytes make spinal cord breathless after injury", Neuroscientist, 24, pp.440~447 (2018)
  2. Wyndaele M, "Incidence, prevalence and epidemiology of spinal cord injury : what learns a worldwide literature survey", Spinal Cord, 44, pp.523~529 (2006)
  3. Jain NB, "Traumatic spinal cord injury in the United States, 1993-2012", JAMA, 313, pp.2236~2243 (2015)
  4. Snoek GJ, "Survey of the needs of patients with spinal cord injury : impact and priority for improvement in hand function in tetraplegics", Spinal Cord, 42, pp.526~532 (2004)
  5. Anderson KD, "Targeting recovery : priorities of the spinal cord-injured population", J Neurotrauma, 21, pp.1371~1383 (2004)
  6. Saposnik G, "Efficacy and safety of non-immersive virtual reality exercising in stroke rehabilitation(EVREST) : a randomised, multicentre, single-blind, controlled trial", Lancet Neurol, 15, pp.1019~1027 (2016)
  7. Kwon JS, "Effects of virtual reality on upper extremity function and activities of daily living performance in acute stroke : a doubleblind randomized clinical trial", NeuroRehabilitation, 31, pp.379~385 (2012)
  8. Lohse KR, "Virtual reality therapy for adults post-stroke : a systematic review and meta-analysis exploring virtual environments and commercial games in therapy", PLoS One, 9, pp.e93318~ (2014)
  9. Sin H, "Additional virtual reality training using Xbox Kinect in stroke survivors with hemiplegia", Am J Phys Med Rehabil, 92, pp.871~880 (2013)
  10. Saposnik G, "Virtual reality in stroke rehabilitation : a meta-analysis and implications for clinicians", Stroke, 42, pp.1380~1386 (2011)
  11. Corbetta D, "Rehabilitation that incorporates virtual reality is more effective than standard rehabilitation for improving walking speed, balance and mobility after stroke : a systematic review", J Physiother, 61, pp.117~124 (2015)
  12. "Virtual reality (VR) continuum" (2016)[URL]
  13. Moreira MC, "Use of virtual reality in gait recovery among post stroke patients : a systematic literature review", Disabil Rehabil Assist Technol, 8, pp.357~362 (2013)
  14. Dimbwadyo-Terrer I, "Effectiveness of the virtual reality system Toyra on upper limb function in people with tetraplegia : a pilot randomized clinical trial", Biomed Res Int, 2016, pp.6397828~ (2016)
  15. Somya Prasad, "Efficacy of Virtual Reality in Upper Limb Rehabilitation in Patients with Spinal Cord Injury: A Pilot Randomized Controlled Trial", Asian Spine Journal, 12(5), pp.927~934 (2018), 대한척추외과학회
  16. Poynton AR, "An evaluation of the factors affecting neurological recovery following spinal cord injury", Injury, 28, pp.545~548 (1997)
  17. Waters RL, "Motor and sensory recovery following complete tetraplegia", Arch Phys Med Rehabil, 74, pp.242~247 (1993)
  18. Waters RL, "Motor and sensory recovery following incomplete tetraplegia", Arch Phys Med Rehabil, 75, pp.306~311 (1994)
  19. Sumida M, "Early rehabilitation effect for traumatic spinal cord injury", Arch Phys Med Rehabil, 82, pp.391~395 (2001)
  20. Laver KE, "Virtual reality for stroke rehabilitation", Cochrane Database Syst Rev, 11, pp.CD008349~ (2017)
  21. Lee HS, "The effects of virtual reality training on function in chronic stroke patients : a systematic review and meta-analysis", Biomed Res Int, 2019 (2019)
  22. Faria AL, "Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living : a randomized controlled trial with stroke patients", J Neuroeng Rehabil, 13, pp.96~ (2016)
  23. Brunner I, "Is upper limb virtual reality training more intensive than conventional training for patients in the subacute phase after stroke? An analysis of treatment intensity and content", BMC Neurol, 16, pp.219~ (2016)
  24. Oh YB, "Efficacy of virtual reality combined with real instrument training for patients with stroke : a randomized controlled trial", Arch Phys Med Rehabil, 100, pp.1400~1408 (2019)
  25. Harvey LA, "Early intensive hand rehabilitation after spinal cord injury("Hands On") : a protocol for a randomised controlled trial", Trials, 12, pp.14~ (2011)
  26. Devivo MJ, "Epidemiology of traumatic spinal cord injury : trends and future implications", Spinal Cord, 50, pp.365~372 (2012)
  27. Bracken MB, "Administration of methylprednisolone for 24 or 48 hours or tirilazad mesylate for 48 hours in the treatment of acute spinal cord injury. Results of the Third National Acute Spinal Cord Injury Randomized Controlled Trial", JAMA, 277, pp.1597~1604 (1997)
  28. Bracken MB, "Effects of timing of methylprednisolone or naloxone administration on recovery of segmental and long-tract neurological function in NASCIS 2", J Neurosurg, 79, pp.500~507 (1993)

관련 논문AI추천

Effects of Combined Upper Limb Robotic Therapy in Patients With Tetraplegic Spinal Cord InjuryBum Suk Lee, Duk Youn Cho, Hae Young Kim, Hye Jin Lee, Joo Hwan Jung, Jung-Eun Lim, Seung Hyun Kwon, Su Jeong Lee대한재활의학회 · Annals of Rehabilitation Medicine2019 · 제43권 제4호The Effects of Immersive Mixed Reality on EEG and Motion Sickness in Patients with Spinal Cord Injury: A Case Report성윤희, 안영상, 하선영한국운동재활복지협회 · 운동재활·복지2024 · 제5권 제3호Effects of virtual reality training on upper extremity function and activities of daily living in patients with sub-acute stroke문종훈, 전민재한국디지털정책학회 · 디지털융복합연구2019 · 제17권 제9호Effectiveness of Commercial Gaming-Based Virtual Reality Movement Therapy on Functional Recovery of Upper Extremity in Subacute Stroke Patients김보련, 임상희, 한은영, Chul Woong Hyun, Jun Hwan Choi, So Young Lee, Sun Mi Kim대한재활의학회 · Annals of Rehabilitation Medicine2014 · 제38권 제4호뇌졸중 환자에서 가상현실을 이용한 상지 재활 훈련강윤주, 구정훈, 임형준대한뇌신경재활학회 · 뇌신경재활2014 · 제7권 제1호가상현실 프로그램을 이용한 로봇-보행 훈련이 급성기 척수손상환자의 보행능력 및 일상생활 수행능력에 미치는 영향강태우, 노현정, 방대혁, 송명수특수교육재활과학연구소 · 특수교육재활과학연구2012 · 제51권 제3호

이 간행물의 다른 논문 (8건)