본문 바로가기
KERD
논문KCI 등재

심정지 현장에서 가상현실 시뮬레이션을 이용한 심폐소생술 교육 효과에 대한 연구

Effect of using virtual reality simulation for CPR education in prehospital setting

0

조회

0

다운로드

7

인용

0

참고문헌

키워드

초록

Purpose: This study aims to provide essential data for developing educational methods and content, tailored for the prehospital field situation, by analyzing the effects of education regarding the management of cardiac arrest. Methods: This study is a primitive experimental study of 55 new firefighters in C Fire Service Academy. Data were collected from the training which was imparted using the CPR virtual reality simulation program (CBS 2.0) in accordance with COVID-19 quarantine rules and social distancing. Data were analyzed utilizing SPSS version 25.0. Results: After VR simulation training, knowledge about performing CPR (14.85) and self-efficacy (4.12) were significantly high (p<.001). Learning immersion was also high (3.99±0.59), but learning satisfaction was even higher (4.34±0.62). Depending on the recruitment field, firefighters showed higher learning immersion (4.04±0.58 vs 3.68±0.63) and self-efficacy (4.16±0.55 vs 3.91±0.84) than 119 EMTs’ but, there was no significant difference between them. In contrast, The quality of performance of CPR by EMT’s was significantly higher than that of firefighters (p=.025). Depending on previous simulation experience, there was no significant difference among dependent variables. Conclusion: Virtual reality simulation shows positive results in learning immersion, learning satisfaction, self-efficacy, and performance of CPR. Therefore, we propose that virtual reality simulation training can be a new educational paradigm.

Abstract

Purpose: This study aims to provide essential data for developing educational methods and content, tailored for the prehospital field situation, by analyzing the effects of education regarding the management of cardiac arrest. Methods: This study is a primitive experimental study of 55 new firefighters in C Fire Service Academy. Data were collected from the training which was imparted using the CPR virtual reality simulation program (CBS 2.0) in accordance with COVID-19 quarantine rules and social distancing. Data were analyzed utilizing SPSS version 25.0. Results: After VR simulation training, knowledge about performing CPR (14.85) and self-efficacy (4.12) were significantly high (p<.001). Learning immersion was also high (3.99±0.59), but learning satisfaction was even higher (4.34±0.62). Depending on the recruitment field, firefighters showed higher learning immersion (4.04±0.58 vs 3.68±0.63) and self-efficacy (4.16±0.55 vs 3.91±0.84) than 119 EMTs’ but, there was no significant difference between them. In contrast, The quality of performance of CPR by EMT’s was significantly higher than that of firefighters (p=.025). Depending on previous simulation experience, there was no significant difference among dependent variables. Conclusion: Virtual reality simulation shows positive results in learning immersion, learning satisfaction, self-efficacy, and performance of CPR. Therefore, we propose that virtual reality simulation training can be a new educational paradigm.

참고문헌 (26)

  1. "119 annual statistics of EMS" (2022)[URL]
  2. 이은곤, "실습 중심 교육의 실시간 원격 강의 방식의 차이가 학습자의 성과에 미치는 영향", 상품학연구, 38(4), pp.137~147 (2020), 한국상품학회[DOI]
  3. 김용훈, "혼합현실기반 이러닝 기술동향", 전자통신동향분석, 24(1), pp.90~ (2009), 한국전자통신연구원[DOI]
  4. 김다정, "현장체험학습을 위한 가상학습 기반수업모형의 설계 및 적용", 정보교육학회논문지, 18(1), pp.133~142 (2014), 한국정보교육학회[DOI]
  5. 김선경, "가상현실을 활용한 간호교육의 효과: 체계적 문헌 고찰", 한국콘텐츠학회 논문지, 19(2), pp.661~670 (2019), 한국콘텐츠학회[DOI]
  6. 장선미, "혼합현실 기반 중증외상 처치 시뮬레이션 교육 요구 조사: 군병원 간호사 대상 포커스 그룹 인터뷰 적용", 한국간호교육학회지, 27(4), pp.423~435 (2021), 한국간호교육학회[DOI]
  7. 박현린, "가상현실 및 증강현실 기술을 기반으로 한 매체의 교육적 효과에 대한 국내 동향 연구", 학습자중심교과교육연구, 20(5), pp.725~741 (2020), 학습자중심교과교육학회[DOI]
  8. Jane Frost, "Exploring the application of mixed reality in Nurse education", BMJ Simulation and Technology Enhanced Learning, 6(4), pp.214~219 (2019), BMJ[DOI]
  9. Sean W. Hauze, "Enhancing Nursing Education Through Affordable and Realistic Holographic Mixed Reality: The Virtual Standardized Patient for Clinical Simulation", Advances in Experimental Medicine and Biology, pp.1~13 (2019), Springer International Publishing[DOI]
  10. Yoon CR, "Development and effectiveness of virtual reality based learning program for the new nurses caring mechanical ventilated patients", Master, pp.2021
  11. "2020 Korean guidelines for cardiopulmonary resuscitation and emergency cardiovascular care" (2021)[URL]
  12. 노영숙, "Development and Psychometric Evaluation of the Resuscitation Self-efficacy Scale for Nurses", Journal of Korean Academy of Nursing, 42(7), pp.1079~1086 (2012), 한국간호과학회
  13. 석임복, "Csikszentmihalyi의 몰입 요소에 근거한 학습몰입척도의 다차원적, 위계적 요인모델 검증", 교육공학연구, 24(3), pp.187~208 (2008), 한국교육공학회
  14. Park SI, "The effect of online education service quality on learning transfer and the mediating effect of learner satisfaction and learning lmmersion : centering on university students majoring in hospitality", Doctor, pp.2021
  15. Yoo MS, "The effectiveness of standardized patient managed instruction for a fundamental nursing course", Acad Soc Nurs Educ, 7(1), pp.94~112 (2001)
  16. C. Treat, "182 All Clear! Virtual Reality Defibrillator Training For Medical Students Is Feasible, Liked, and Improves Perceived Knowledge, Comfort, and Skills", Annals of Emergency Medicine, 80(4), pp.S83~ (2022), Elsevier BV[DOI]
  17. Atli K, "A comprehensive multicomponent neurosurgical course with use of virtual reality : modernizing the medical classroom", Journal of Surgical Education, 78(4), pp.1350~1356 (2021)[DOI]
  18. Fatma Dilek Turan, "Development of a conceptual framework for a Virtual Reality-based Seizure Management Education Program for Parents (VR-ESMEPP)", Epilepsy &amp; Behavior, 135, pp.108875~ (2022), Elsevier BV[DOI]
  19. 정은경, "시뮬레이션 교육 전 가상현실 교육과 동영상 교육의 교육 흥미도, 만족도, 성취도 비교 분석", 한국응급구조학회지, 22(2), pp.93~102 (2018), 사단법인 한국응급구조학회[DOI]
  20. Lee MY, "Influence of teaching and learning presence and immersion by applying metaverse in basic medicine class", Spring Conference Proceeding, pp.37~40 (2022)
  21. Baek DW, "The effect of the learning presence of the practice class using the metaverse on the learning immersion, learning satisfaction, and learning continuation intention", Master, pp.2022
  22. Ze‐Min Liu, "Effects of immersive virtual reality cardiopulmonary resuscitation training on prospective kindergarten teachers' learning achievements, attitudes and self‐efficacy", British Journal of Educational Technology, 53(6), pp.2050~2070 (2022), Wiley[DOI]
  23. Marion Leary, "Comparing bystander response to a sudden cardiac arrest using a virtual reality CPR training mobile app versus a standard CPR training mobile app", Resuscitation, 139, pp.167~173 (2019), Elsevier BV[DOI]
  24. 정수진, "가상현실 및 증강현실 기반 심폐소생술 훈련에 관한 연구 동향", 학습자중심교과교육연구, 22(13), pp.759~772 (2022), 학습자중심교과교육학회[DOI]
  25. Sharon Farra, "Improved Training for Disasters Using 3-D Virtual Reality Simulation", Western Journal of Nursing Research, 35(5), pp.655~671 (2013), SAGE Publications[DOI]
  26. Understanding augmented reality and virtual reality contents and educational utilization plan, "Park IW", KERIS, 119~126 (2017)

관련 논문AI추천

이 간행물의 다른 논문 (13건)