몰입감을 중점으로 한 HMD 발전동향
The development trend of HMD(Head Mounted Display) focused on Immersion
1
조회
0
다운로드
3
인용
0
참고문헌
키워드
초록
In this paper, we discuss the development trend of HMD used in immersive virtual reality and the relationship between human senses and immersion. To enhance user immersion, technological investments and new technologies are being explored in the areas such as displays, viewing angles, and tracking. With the improvement of the optical system, it is necessary to enhance the immersion feeling of the HMD by increasing the sharpness of the image through the lens suitable for the eye condition of the user. This paper examines why optical system development is important in the trend of HMD focusing on immersion feeling. We also discuss (i) the relationship between HMD and immersion feeling, (ii) development trend of hardware which is the main factor of HMD immersion, and (iii) lens development status and its importance.
Abstract
In this paper, we discuss the development trend of HMD used in immersive virtual reality and the relationship between human senses and immersion. To enhance user immersion, technological investments and new technologies are being explored in the areas such as displays, viewing angles, and tracking. With the improvement of the optical system, it is necessary to enhance the immersion feeling of the HMD by increasing the sharpness of the image through the lens suitable for the eye condition of the user. This paper examines why optical system development is important in the trend of HMD focusing on immersion feeling. We also discuss (i) the relationship between HMD and immersion feeling, (ii) development trend of hardware which is the main factor of HMD immersion, and (iii) lens development status and its importance.
참고문헌 (14)
- 이랑구, "몰입감 향상을 위한 VR 영상 콘텐츠의 시청각 유도와 구성요소에 관한 연구", 디지털융복합연구, 14(11), pp.495~500 (2016), 한국디지털정책학회[DOI]
- 박진희, "3차원 입체영상 공간의 시지각적 특성에 관한 연구", 디지털미디어학과, pp.2009
- 김진철, "VR 영상콘텐츠 디자인의 사용자 몰입(flow)에 관한 주관성 연구", 석사, pp.2016
- 홍만기, "HMD 광학시스템에 관한 연구", 석사, pp.2005
- 오지영, "가상현실과 증강현실용 비전시스템의 광학계에 대한 연구", 석사, pp.2016
- 김진태, "누누로『초근거리 시야확보를 위한 교정용렌즈 장치』특허", ~ (2016)
- 가상현실 디스플레이 기술개발동향, "박영호", ~ (2016)
- 가상현실 기술의 발전방향, "전병화", 문화체육관광부, ~ (2012)
- VR, "AR 착용형 디스플레이 기술동향", 양웅연, 2016
- 가상현실 기술의 과거 현재 미래, "김동현", 정보통신기술 진흥센터, ~ (2016)
- Boris Smus, "Three approaches to VR lens distortion", ~ (2016)
- 디스플레이, 위클리 OLED 분석 보고서, , OLEDnet, ~
