Audience Response Systems in a Korean Cultural Context: Poll Everywhere’s Effects on Student Engagement in English Cours
0
조회
0
다운로드
1
인용
0
참고문헌
키워드
초록
This study sought to examine the use of Poll Everywhere as an Audience Response System (ARS) within the English conversation classroom at a Korean university. The findings of this study addressed student engagement in English conversation courses and the relationship it has with Poll Everywhere. Over the course of two semesters, students were exposed to instruction laced with an ARS in the form of Poll Everywhere to stimulate English conversation. The students were then asked to respond to how it affected their motivation and desire to speak English in class. Students overwhelmingly noted that the use of Poll Everywhere in the classroom enhanced their learning experience, allowed them to be more enthusiastic, interested, and motivated to respond in English, and generally increased their engagement in English instruction. Furthermore, it was noted by the students that factors such as anonymousness, novelty of teaching style, and the ability to aid in the expression of English allowed for them to engage more in English lessons as they produced English language in a classroom setting. The results of the study hypothesized that Korean university students respond positively to Poll Everywhere integration that allowed for enhanced engagement in English conversation classes.
Abstract
This study sought to examine the use of Poll Everywhere as an Audience Response System (ARS) within the English conversation classroom at a Korean university. The findings of this study addressed student engagement in English conversation courses and the relationship it has with Poll Everywhere. Over the course of two semesters, students were exposed to instruction laced with an ARS in the form of Poll Everywhere to stimulate English conversation. The students were then asked to respond to how it affected their motivation and desire to speak English in class. Students overwhelmingly noted that the use of Poll Everywhere in the classroom enhanced their learning experience, allowed them to be more enthusiastic, interested, and motivated to respond in English, and generally increased their engagement in English instruction. Furthermore, it was noted by the students that factors such as anonymousness, novelty of teaching style, and the ability to aid in the expression of English allowed for them to engage more in English lessons as they produced English language in a classroom setting. The results of the study hypothesized that Korean university students respond positively to Poll Everywhere integration that allowed for enhanced engagement in English conversation classes.
참고문헌 (59)
- Blood, E., "Using student response systems in lecture-based instruction: Does it change student engagement and learning?", Journal of Technology and Teacher Education, 16(3), pp.357~383 (2008)
- Brown, H. D., "Principles of language learning and teaching" (2014), Pearson Education, Inc
- Bruff, D., "Teaching with classroom response systems: Creating active learning environments" (2009), Jossey-Bass
- Caldwell, J. E., "Clickers in the large classroom : Current research and best-practice tips", Life Sciences Education, 6(1), pp.9~20 (2007)
- Cardoso, W., "Learning a foreign language with a learner response system : The students’perspective", Computer Assisted Language Learning, 24(5), pp.393~417 (2011)
- Chen, I. -J., "Cross-border telecommunication : A task-based collaboration at college level", The Journal of Asia TEFL, 5(4), pp.163~189 (2008)
- Choi, B., "The influences of student engagement, institutional mission, and cooperative learning climate on the generic competency development of Korean undergraduate students", High Educ, 67, pp.1~18 (2014)
- Choi, I. -C., "The impact of EFL testing on EFL education in Korea", Language Testing, 25(1), pp.39~62 (2008)
- Chun, H., "The integrated model of smartphone adoption: Hedonic and utilitarin value perceptions of smartphones among Korean college students", Cyberpsychology, Behavior, and Social Networking, 15(9), pp.473~479 (2012)
- Cohn, S., "Effectiveness of student response systems in terms of learning environment, attitudes and achievement", Learning Environments Research, 19(2), pp.153~167 (2016)
- Cutrim Schmid, E., "Enhancing performance knowledge and self-esteem in classroom language learning : The potential of the ACTIVote system component of interactive whiteboard technology", System, 35, pp.119~133 (2007)
- Cutrim Schmid, E., "Using a voting system in conjunction with interactive whiteboard technology to enhance learning in the English language classroom", Computers and Education, 50, pp.338~356 (2008)
- Damron, D., "Creating an interactive classroom : Enhancing student engagement and learning in political science courses", Journal of Political Science Education, 1(3), pp.367~383 (2006)
- DeWaelsche, S. A., "Critical thinking, questioning and student engagement in Korean university English courses", Linguistics & Education, 32, pp.131~147 (2015)
- Dobbins, C., "MyWallMate : An investigation into the use of mobile technology in enhancing student engagement", Tech Trends, 61(6), pp.541~549 (2017)
- Dörnyei, Z., "Research methods in applied linguistics: Quantitative, qualitative, and mixed methodologies" (2007), Oxford University Press
- Pertl, M. M., "Encyclopedia of research design", pp.456~458 (2010), Sage Publications, Inc
- Gebre, E., "Students’ engagement in technology rich classrooms and its relationship to professors’ conceptions of effective teaching", British Journal of Educational Technology, 45(1), pp.83~96 (2014)
- Gewirtz, S., "Make your library instruction interactive with Poll Everywhere", Library Staff Publications, 73(7), pp.400~403 (2012)
- Glaser, B. G., "The discovery of grounded theory: Strategies for qualitative research" (1967), Aldine De Gruyter
- Guthrie, R., "Waking the dead: Using interactive technology to engage passive listeners in the classroom", AMCIS 2004 Proceedings, 358, pp.2951~2959 (2004)
- Han, J., "Understanding the effects of professors' pedagogical development with Clicker Assessment and Feedback technologies and the impact on students’ engagement and learning in higher education", Computers and Education, 65, pp.64~76 (2013)
- Heflin, H., "Impact of mobile technology on student attitudes, engagement, and learning", Computers and Education, 107, pp.91~99 (2017)
- Henderson, M., "Students’ everyday engagement with digital technology in university : Exploring patterns of use and ‘usefulness’", Journal of Higher Education Policy and Management, 37(3), pp.308~319 (2015)
- Jeong, K. O., "Preparing EFL student teachers with new technologies in the Korean context", Computer Assisted Language Learning, 50(2), pp.1~22 (2017)
- Joo, Y., "Factors predicting online univesrity students’ use of a mobile learning management system(m-LMS)", Educational Technology and Research Development, 64(4), pp.611~630 (2016)
- Kahu, E., "Framing student engagement in higher education", Studies in Higher Education, 38(5), pp.758~773 (2013)
- Kappers, W. M., "Poll everywhere! Even in the classroom: An investigation into the impact of using PollEverywhere in a large-lecture classroom", 121st ASEE Annual Conference and Exposition: 360 Degrees of Engineering Education, pp.1~12 (2014), American Society for Engineering Education
- Khaddage, F., "Advancing mobile learning in formal and informal settings via mobile app technology: Where to from here, and how?", Educational Technology &Society, 19(3), pp.16~26 (2016)
- "Open coding" (2009)[URL]
- Krashen, S. D., "Second language acquisition and second language learning" (1981), Pergamon Press
- Kukulska-Hulme, A., "An overview of mobile assisted language learning : From content delivery to supported collaboration and interaction", ReCALL, 20(3), pp.271~289 (2008)
- Latessa, R., "Use of an Audience Response System to Augment Interactive Learning", Innovations in Family Medicine Education, 37(1), pp.12~14 (2005)
- Lee, G., "Speaking up: Six Korean students’ oral participation in class discussions in US graduate seminars", English for Specific Purposes, 28(3), pp.142~156 (2009)
- McDonough, J., "Research methods for English language teachers" (1997), Arnold
- O'Shea, P., "Lessons learned about designing augmented realities", International Journal of Gaming and Computer-Mediated Simulations, 1(1), pp.1~15 (2009)
- Park, C. N., "Implementing computer-assisted language learning in the EFL classroom : Teachers’ perceptions and perspectives", International Journal of Pedagogies and Learning, 5(2), pp.80~101 (2014)
- Park, N., "A cross-cultural study of the levels and correlates of life satisfaction among adolescents", Journal of Cross-Cultural Psychology, 36(4), pp.444~456 (2005)
- Park, N., "Social implications of smartphone use: Korean college students' smartphone use and psychological well-being", Cyberpsychology, Behavior, and Social Networking, 15(9), pp.491~497 (2012)
- Pemberton, J. R., "Using interactive computer technology to enhance learning", Computers in Teaching, 33(2), pp.145~147 (2006)
- "Poll Everywhere, Inc" (2019)[URL]
- Rashid, T., "Technology use, self-directed learning, student engagement and academic performance : Examing the interrelations", Computers in Human Behavior, 63, pp.604~612 (2016)
- Rodriguez, L. A., "Adult English language learners’ perceptions of audience response systems(Clickers)as communication aides : A Q-Methodology study", TESOL Journal, 4(1), pp.182~193 (2013)
- Sellar, M., "Poll Everywhere: A review", pp.57~60 (2010), The Charleston Advisor
- Selwyn, N., "Digital downsides : exploring university students' negative engagements with digital technology", Teaching in Higher Education, 21(8), pp.1~16 (2016)
- Sue-jeong Shin, "Why We Do and What We Do: The Experience of Good English Language Learners", Journal of Asia TEFL, 15(1), pp.130~147 (2018), 아시아테플
- Shon, H., "A review of Poll Everywhere audience response system", Journal of Technology in Human Services, 29(3), pp.236~245 (2011)
- Song, B., "The dynamics of demotivation and remotivation among Korean high school EFL students", System, 65, pp.90~103 (2017)
- Song, D., "Student-generated questioning activity in second language courses using a customized personal response system : A case study", Educational Technology Research and Development, 65(6), pp.1425~1449 (2017)
- Stowell, J., "Benefits of electronic audience response systems on student participation, learning, and emotion", Teaching of Psychology, 34(1), pp.253~258 (2007)
- Strauss, A., "Basics of qualitative research: Techniques and procedures for developing grounded theory" (1990), SAGE Publications
- Sung, E., "Students’ beliefs about mobile devices vs. desktop computers in South Korea and the United States", Computers & Education, 59(1), pp.1328~1338 (2012)
- Tracy, S., "Qualitative research methods : Collecting evidence, crafting analysis, communicating impact. Malden" (2013), Wiley Blackwell
- van de Grift, W. J., "Measuring teaching quality and student engagement in South Korea and The Netherlands", School Effectiveness &Student Improvement, 28(3), pp.337~349 (2017)
- Chaochang Wang, "Two Affective Variables and Language Learners’ Perceptions of Classroom Interaction", Journal of Asia TEFL, 14(1), pp.16~31 (2017), 아시아테플
- Warnich, P., "The integration of cell phone technology and poll everywhere as teaching and learning tools in the school History classroom", Yesterday and Today, 13, pp.40~66 (2015)
- Warren, M. J., "Teaching with technology: Using digital humanities to engage student learning", Teaching, Theology, and Religion, 19(3), pp.309~319 (2016)
- Webster, T., "Doing what works : A grounded theory case study of technology use by teachers of English at a Korean university", Computers & Education, 80(1), pp.84~94 (2015)
- Whitehead, G., "The rise and fall of the National English Ability Test : Examining Korean high school English teachers' perspectives", Asian EFL Journal, 18(4), pp.124~155 (2016)
