청소년시설의 가상화에 관한 연구 - 컴퓨터 가상공간을 이용한 청소년 체험·상담 시설 제작 및 가능성 연구 -
A research on virtualization of youth facility - Making and possibility research of virtual consulting·hands-on space -
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The purpose of this thesis is finding a new method for developing youth facility which can advance the welfare of young person and researching a better way of designing youth facility with using virtual space and organizing the future direction on technological and methodical ways. In nowadays, whether professional virtual reality application or personal game developing application, it ends up being similar in a lot of ways. In a near future, the public could use HMD and motion sensor with an ease of educating youth and using various experience facility. In this respect, early preparation is essential for this field. The virtual space is relatively effective than physical architectural space in many ways only if it is properly used. When designing virtual space, It is needed to arrange hierarchy like a traditional city design or mega structure or transfer space. Not only methodical space allocation but also it is essential to be connected with educational program for each space in virtual facility with professional teachers who devoted to there.
Abstract
The purpose of this thesis is finding a new method for developing youth facility which can advance the welfare of young person and researching a better way of designing youth facility with using virtual space and organizing the future direction on technological and methodical ways. In nowadays, whether professional virtual reality application or personal game developing application, it ends up being similar in a lot of ways. In a near future, the public could use HMD and motion sensor with an ease of educating youth and using various experience facility. In this respect, early preparation is essential for this field. The virtual space is relatively effective than physical architectural space in many ways only if it is properly used. When designing virtual space, It is needed to arrange hierarchy like a traditional city design or mega structure or transfer space. Not only methodical space allocation but also it is essential to be connected with educational program for each space in virtual facility with professional teachers who devoted to there.
참고문헌 (15)
- 박성익, "사이버 세계에서의 의사소통 특성을 활용한 새로운 상담기법의 고찰", 서울大學校 師大論護, 57, pp.15~ (1998)
- 박옥식, "한국 청소년 수련시설 운영의 문제점과개선방안", 한국청소년시설 환경학회 학술발표대회논문집, pp.134~ (2009)
- 신유진, "'ACTIVE WORLDS'를 이용한 가상현실 건축의 가능성에 대한 연구", 한국실내디자인학회 논문집, 19 (1999)
- 정재완, "인터넷 가상현실을 이용한 가상현실 건축의 필요성에 관한 연구", 계획계, 21(1) (2001)
- 가상현실의 체험과 현실세계의 상호성, "이수진", 한국정보문화진흥원, 65~, pp.(2004)14 (2004)
- Michael R.H, "가상현실의 철학적 의미" (1997)
