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가족기능, 부모-자녀 의사소통, 가족만족도와 청소년의 게임사용간의 상관성

Family Function, Parent-Child Communication, and Family Satisfaction Influencing Game Use among Korean Adolescents

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초록

The purpose of this study was to explore the influential factors of family function, parent-child communication, and family satisfaction on Korean adolescents game use. Methods: The subjects were 940 adolescents in Seoul. Structured questionnaire was used to collect data. The study variables were family function, parent-child communication, family satisfaction, and game use. Results: Game use was different to gender, age, time to spend in game during weekdays and weekend. Game use had significant negative correlations to family cohesion, family adaptability, communication with father, communication with mother, and family satisfaction. Multiple regression analysis showed that 20.3% of the game use and it was significantly accounted for gender, communication with mother, hours of playing games during weekdays, family adaptability, and hours of playing games during weekend. Conclusions: These results suggest that male and lack of communication with mother, low family adaptability, game hours during weekdays and weekend can be potential risk factors for excessive game use in the adolescents. Therefore, these findings will give useful information for developing a prevention program for excessive game use focused on family factors.

Abstract

The purpose of this study was to explore the influential factors of family function, parent-child communication, and family satisfaction on Korean adolescents game use. Methods: The subjects were 940 adolescents in Seoul. Structured questionnaire was used to collect data. The study variables were family function, parent-child communication, family satisfaction, and game use. Results: Game use was different to gender, age, time to spend in game during weekdays and weekend. Game use had significant negative correlations to family cohesion, family adaptability, communication with father, communication with mother, and family satisfaction. Multiple regression analysis showed that 20.3% of the game use and it was significantly accounted for gender, communication with mother, hours of playing games during weekdays, family adaptability, and hours of playing games during weekend. Conclusions: These results suggest that male and lack of communication with mother, low family adaptability, game hours during weekdays and weekend can be potential risk factors for excessive game use in the adolescents. Therefore, these findings will give useful information for developing a prevention program for excessive game use focused on family factors.

참고문헌 (47)

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