실내외 3D 광고 콘텐츠 제작 기법에 대한 연구
A Study on the Production Techniques of Indoor and Outdoor 3D Advertising Content
0
조회
0
다운로드
0
인용
0
참고문헌
키워드
초록
실내외에서 표현되는 디지털 광고는 기존의 2D 방식에서 몰입감을 주는 3D 형태로 변화하고 있다. 3D 광고는 3D로 제작된 광고 콘텐츠를 영상화하여, 건물 모서리 두 면에 설치된 대형 LED 장치를통해 광고하는 방식과 실내에서 활용되는 3D 홀로그램 프로젝터 방식이 있다. 본 연구에서는 실내에서사용되는 3D 홀로그램 프로젝터와 실외에서 활용되는 LED 기반 3D 콘텐츠의 제작과정을 연구하고, 3D 디지털 광고 콘텐츠 제작 시 발생할 수 있는 문제점과 제작 방법을 분석했다. 연구 결과, 실내에서3D 효과를 제공하는 홀로그램 프로젝터 콘텐츠는 장치의 해상도가 낮아 복잡한 콘텐츠 구현이 어렵지만, 설치비용이 저렴하고 운영이 간편하다는 장점이 있음을 확인했다. 반면, LED 기반 3D 광고 콘텐츠는고해상도로 제작되어 콘텐츠 제작 시간과 하드웨어 설치비용이 많이 들지만, 복잡한 콘텐츠도 쉽게표현할 수 있고, 입체효과로 인해 가시성이 극대화된다는 점을 확인했다. 결론적으로, 3D 광고 콘텐츠를제작할 때는 장치의 해상도에 맞는 맞춤형 콘텐츠를 제작해야 3D 효과를 극대화할 수 있음을 확인했다. 특히, 3D 빌보드 형태의 실외 광고 콘텐츠를 제작할 때는 설치된 건물의 형태를 충분히 고려해야 한다.
Abstract
Digital advertising, both indoors and outdoors, is evolving from traditional 2D formats to more immersive 3D forms. 3D advertising involves creating 3D content and displaying it through large LED installations on two sides of a building's corner, or using 3D hologram projectors indoors. This study examines the production process of 3D hologram projectors used indoors and LED-based 3D content used outdoors, analyzing potential issues and considerations when creating 3D digital advertising content. The findings reveal that while indoor hologram projector content provides 3D effects, the low resolution of the devices makes it challenging to implement complex content. However, they are cost-effective and easy to operate. On the other hand, LED-based 3D advertising content, produced in high resolution, requires more time for content creation and incurs higher hardware installation costs. Despite this, it effectively represents complex content and maximizes visibility due to its enhanced 3D effects. In conclusion, it is crucial to create tailored content that matches the resolution of the display device to maximize 3D effects in advertising. Specifically, when producing 3D billboard-style outdoor advertising content, the structure of the building on which it will be installed must be carefully considered.
참고문헌 (21)
- Joo Ki-nam, "A case study of production using 3D animation technology in modern advertising", pp.2021
- Bae, Jae-Hwan, "Development of an Object-Type Indirect Advertisement System Based on 3D Contents", Journal of Digital Art and Engineering Multimedia, 5(2), pp.159~164 (2018)[DOI]
- Lee Dong-hwan, "3D Advertising Activation Factors: Focusing on In-depth Interviews with 3D Content Producers", Journal of Social Sciences, 14(2), pp.187~208 (2021)
- Craft, "A Comparative Study on the Advertising Effects of Outdoor 2D and Outdoor 3D Advertising: Focusing on the Interactivity, Presence, and Flow of Outdoor 3D Advertising", OOH Advertising Research, 20(3), pp.41~65 (2023)
- T. Shin, "A comparison between two 3D free-viewpoint generation methods : Player-billboard and 3D reconstruction", 2010 3DTV-Conference:The True Vision - Capture, Transmission and Display of 3D Video, pp.1~4 (2010)
- Yanbin Wang, "Real-time stereoscopic rendering of realistic avatar for interactive 3D telepresence system", 2017 2nd International Conference on Image, Vision and Computing(ICIVC), pp.577~581 (2017)
- K. Nonaka, "Billboard deformation via 3D voxel by using optimization for free-viewpoint system", 2017 25th European Signal Processing Conference (EUSIPCO), pp.1500~1504 (2017)
- L. Sawalha, "A Large 3D Swept-Volume Video Display", Journal of Display Technology, 8(5), pp.256~268 (2012)[DOI]
- D. Rossi, "A hand-held 3D-printed box projector study for a souvenir from a mixed-reality experience", 2015 Digital Heritage, pp.313~316 (2015)
- A. Wicaksono, "Case study : Three dimensions biomedical visualisation on a full parallax hologram display", 2012 International Conference on System Engineering and Technology (ICSET), pp.1~5 (2012)
- D. Baktiar, "3D Visualization and Emerge 3D Model Human Body of Javanese Dance", 2018International Electronics Symposium on Knowledge Creation and Intelligent Computing (IES-KCIC), pp.210~217 (2018)
- L. Coria, "Automatic stereoscopic 3D video reframing", 2012 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON), pp.1~4 (2012)
- Siu-Ming Choy, "3D fatigue from stereoscopic 3D video displays : Comparing objective and subjective tests using electroencephalography", TENCON 2015-2015 IEEE Region 10 Conference, pp.1~4 (2015)
- S. -I. Park, "A novel single lens stereoscopic 3D camera system for Ultra High-Fidelity Definition(UHD)broadcasting", 2014 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, pp.1~4 (2014)
- J. Lee, "The 3D video processing method in the stereoscopic camera for mobile devices", 2012 IEEE International Conference on Emerging Signal Processing Applications, pp.139~142 (2012)
- Spencer Grey, "Mind-Melding Unity and Blender for 3D Game Development : Unleash the power of Unity and Blender to create amazing games" (2021), Packt Publishing
- Kumsal Obuz, "Game Development with Blender and Godot : Leverage the combined power of Blender and Godot for building a point-and-click adventure game" (2022), Packt Publishing
- B. Sheng, "3D Rubik's Cube — online 3D modeling system based on WebGL", 2017IEEE 2nd Information Technology, Networking, Electronic and Automation Control Conference (ITNEC), pp.575~579 (2017)
- S. Usui, "An Examination of Learning 3D Modeling Software and Creating 3D Data Using Online Video in a 3D Printer Workshop for High School Students", 2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI), pp.924~925 (2021)
- A. Adan, "Reconstruction of As-is Semantic 3D Models of Unorganised Storehouses", 2019 International Conference on 3D Vision (3DV), pp.367~375 (2019)
- Y. Sun, "A method for customizing 3D virtual human body models based on Multi-class Support Vector Machine", 2011 Seventh International Conference on Natural Computation, pp.344~347 (2011)
