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고구려의 문화상품 디자인 콘텐츠 개발

Development of Cultural Contents and Cultural Products of Koguryo

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This paper discussed the development of cultural contents and cultural products in the field of Korean art history including Koguryo murals. First, it enlisted already developed cultural contents concerning Korean art and history supported by Korean cultural content agency from 2002-2006 as well as archives and databases on Korean history and cultural heritages funded by the Korean government. Second, it introduced how these cultural contents have been used in cultual industry. As a case study, it also discussed the process and the results of the development of cultural contents from Koguryo murals by Sookmyung Women’s University in 2004. Thirdly, it analyzed the problems of cultural content projects and suggested several points to enhance the making of cultural contents and products on Koguryo murals. In order to develop global cultural contents and cultural products representing Korean aesthetics, it is essential to find out traditional cultural contents and to make them useful for industrial purposes. It is also imperative to develop other countries’cultural contents so as to preoccupy the field of world cultual industry. It is also necessary not only to develop Korean cultural contents with One Source - Multi use method but also to make archives and databases on traditional cultural heritages of Korea.

Abstract

This paper discussed the development of cultural contents and cultural products in the field of Korean art history including Koguryo murals. First, it enlisted already developed cultural contents concerning Korean art and history supported by Korean cultural content agency from 2002-2006 as well as archives and databases on Korean history and cultural heritages funded by the Korean government. Second, it introduced how these cultural contents have been used in cultual industry. As a case study, it also discussed the process and the results of the development of cultural contents from Koguryo murals by Sookmyung Women’s University in 2004. Thirdly, it analyzed the problems of cultural content projects and suggested several points to enhance the making of cultural contents and products on Koguryo murals. In order to develop global cultural contents and cultural products representing Korean aesthetics, it is essential to find out traditional cultural contents and to make them useful for industrial purposes. It is also imperative to develop other countries’cultural contents so as to preoccupy the field of world cultual industry. It is also necessary not only to develop Korean cultural contents with One Source - Multi use method but also to make archives and databases on traditional cultural heritages of Korea.

참고문헌 (15)

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  2. 김기헌, "한국적 디자인콘텐츠 개발을 위한 제언-문화원형 창작 소재를 활용하여", 한복문화학회 2006 정기총회 및 추계학술대회, pp.5~6 (2006), 한복문화학회
  3. 김용범, "문화콘텐츠 창작소재 개발을 위한 문화원형 사업의 성과와 향후 전망", 아시아민족조형학보, 6, pp.106~107 (2006), 아시아민족조형학회
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  6. 김제중, "한국적 이미지의 시각화를 통한 세계화 연구", 한국디자인포름, (7), pp.137~139 (2002), 한국비쥬얼디자인학회
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  9. 황동열, "문화원형의 디지털콘텐츠 개발 모형에 관한 연구", 한국비블리아학회지, 14(1), pp.~20 (2003), 한국비블리아학회
  10. 엄경희, "한국 전통자수문양을 활용한 문화상품디자인 개발방안에 관한 연구", 한국디자인문화학회지, 10(2), pp.105~114 (2004), 한국디자인문화학회
  11. 김식, "전통재료와 기법을 이용한 고구려 고분벽화의 현상모사 방안", 북아역사논총, 13 (2006)
  12. 태지호, "문화콘텐츠학의 체계 정립을 위한 기반 구축에 대한 연구", 인문콘텐츠, (5), pp.203~204 (2005)
  13. 정민, "한·중 전통문화 관련 디지털 인문콘텐츠 실태 비교 및 수준 향상 방안 연구", 한국학논집, 36, pp.137~179
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  15. 오현정, "섬유소재를 이용한 한국적 이미지의 문화상품 디자인개발", 한국의류학회지, 28(11), pp.1353~1360 (2004), 한국의류학회

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