A Multi-modal Interaction Glove for Immersive Education
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The virtual reality systems may be used as a new educational tool because a user can be provided immersive sensation as he/she experiences a real object. One of the most important factors in developing educational tool based on virtual reality is to make a user naturally interact with a target object and to convey the sense of reality to a user. The sense of the reality means that a user feels or experiences an object in virtual world as the object exists in real world. In order to increase the sense of the reality, this paper addresses a multimodal interface device that allows a user not only to naturally interact with virtual objects but also to sense graphic and haptic feedback according to his/her interaction. The proposed system measures a user’s motion based on IMU (an inertia measurement unit) and then re-creates haptic feedback by the proposed multimodal interface device. To generate the haptic feedback in response to user’s interaction with virtual objects, our system consists of a haptic part for creating haptic information, a motion sensing part to measure user’s motion input, and a virtual environment part. We have also implemented educational contents in the virtual environment and have manipulated the educational contents with the proposed multimodal interaction device.
Abstract
The virtual reality systems may be used as a new educational tool because a user can be provided immersive sensation as he/she experiences a real object. One of the most important factors in developing educational tool based on virtual reality is to make a user naturally interact with a target object and to convey the sense of reality to a user. The sense of the reality means that a user feels or experiences an object in virtual world as the object exists in real world. In order to increase the sense of the reality, this paper addresses a multimodal interface device that allows a user not only to naturally interact with virtual objects but also to sense graphic and haptic feedback according to his/her interaction. The proposed system measures a user’s motion based on IMU (an inertia measurement unit) and then re-creates haptic feedback by the proposed multimodal interface device. To generate the haptic feedback in response to user’s interaction with virtual objects, our system consists of a haptic part for creating haptic information, a motion sensing part to measure user’s motion input, and a virtual environment part. We have also implemented educational contents in the virtual environment and have manipulated the educational contents with the proposed multimodal interaction device.
참고문헌 (13)
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