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이형 제품 간 접합 공정 로봇 시스템

A Robot System for Attaching Fixers to a TV Cabinet

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초록

In the TV manufacturing industry, a demand for chic design of TVs is increasing. As a reult of this trend in TV design, more curved surfaces in a TV cabinet are introduced, which enforces the use of fixers to combine a front cabinet with a TV main body. In this paper, we introduce a robot system for attaching various types of fixers to a TV cabinet. The developed system consists of three main blocks. The first one is the dispensing block, in which transferred cabinet is centered and UV adhesives are dispensed on the cabinet. The second one is the fixer attaching block, in which a cabinet is centered again and fixers are attached to pre-determined places on a cabinet by a robot with several end effectors. The last one is the UV hardening block, in which very strong ultraviolet rays are applied to the cabinet for attaching fixers tightly to the cabinet. The developed system is successfully adopted in a TV manufacturing process.

Abstract

In the TV manufacturing industry, a demand for chic design of TVs is increasing. As a reult of this trend in TV design, more curved surfaces in a TV cabinet are introduced, which enforces the use of fixers to combine a front cabinet with a TV main body. In this paper, we introduce a robot system for attaching various types of fixers to a TV cabinet. The developed system consists of three main blocks. The first one is the dispensing block, in which transferred cabinet is centered and UV adhesives are dispensed on the cabinet. The second one is the fixer attaching block, in which a cabinet is centered again and fixers are attached to pre-determined places on a cabinet by a robot with several end effectors. The last one is the UV hardening block, in which very strong ultraviolet rays are applied to the cabinet for attaching fixers tightly to the cabinet. The developed system is successfully adopted in a TV manufacturing process.

참고문헌 (4)

  1. Craig. John J., "Introduction to Robotics" (2007), Prentice Hall
  2. David Shreiner, "OpenGL 프로그래밍 가이드, 4판" (2005), 정보문화사
  3. 조병학, "로봇의 기구학적 3차원 그래픽 시뮬레이션", 한국시뮬레이션학회 ’99추계 학술대회논문집, pp.202~209 (1999)
  4. 박상신, "픽서 접합 로봇 시스템의 개발", 전기학회논문지ABCD, 59(11), pp.2093~2102 (2010), 대한전기학회

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