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융합적 사고를 기반으로 한 로봇활용 교육의 효과

The Effect of Robots in Education based on STEAM

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The purpose of this paper is to improve scientific attitude and interest of the elementary school students by using STEAM-based robots in education. In this work, we analyzed PDIE model that describes methodology for generating STEAM integrated education materials and then we also developed teaching materials utilizing STEAM-based robots. The effect of the STEM-based robots in education was analyzed through a test class which demonstrated the robots indeed help improving scientific attitude and interest of students. During the class, individual knowledge and experience of the students were integrated into the STEAM-based robots which then provide customized help for each student so that they have better understanding and interest in science, technology, and engineering field.

Abstract

The purpose of this paper is to improve scientific attitude and interest of the elementary school students by using STEAM-based robots in education. In this work, we analyzed PDIE model that describes methodology for generating STEAM integrated education materials and then we also developed teaching materials utilizing STEAM-based robots. The effect of the STEM-based robots in education was analyzed through a test class which demonstrated the robots indeed help improving scientific attitude and interest of students. During the class, individual knowledge and experience of the students were integrated into the STEAM-based robots which then provide customized help for each student so that they have better understanding and interest in science, technology, and engineering field.

참고문헌 (16)

  1. Annual report of Korea Communications Commission, "Korea Communications Commission", ~ (2011)
  2. Ministry of Education, Science and Technology, "Activation plan of STEAM education", Presentation about STEAM education, 3(7), pp.3~7 (2011)
  3. Kimys, "Korea Students emerged at 55 of 57 countries in Science interest level", The hankyoreh newspaper, ~ (2011)
  4. Study on Effect about STEAM education with using Hand-on robot, "Korea Education and Research Information Service", ~, pp.CR 2009-27 (2009)
  5. A study on robot using education for improving Creativity, "Korea Education and Research Information Service", ~, pp.RR 2008-8 (2008)
  6. Korea Education and Research Information Service, "Guide for developing teaching and learning curriculum using robot(elementary school)", educational resource TL 2011-21, ~ (2011)
  7. Jeonghye Han, "The Educational Use of Home Robots for Children", 2005 IEEE International Workshop on Robots and Human Interactive Communication (2005)
  8. Sanders. M, "A Rationale for New Approaches to STEM Education and STEM Education Graduate Programs", 93rd Mississippi valley technology teacher education conference, pp.1~17 (2006)
  9. Park, so jung, "Development of STEAM Class Material for ‘Making Automata’ Included in The Unit of "Electronic and Mechanic Technologies" in The curriculum of Technology and Housekeeping" (2011), Graduate School of Education, Korea National University of Education
  10. 김진수, "STEAM 교육을 위한 큐빅 모형", 한국기술교육학회지, 11(2), pp.124~139 (2011), 한국기술교육학회
  11. 김진수, "기술교육의 새로운 통합교육 방법인 STEM 교육의 탐색", 한국기술교육학회지, 7(3), pp.1~29 (2007), 한국기술교육학회
  12. 김덕관, "초등 방과후학교 교구로봇 시범사업 현황 분석", 정보교육학회논문지, 14(1), pp.79~87 (2010), 한국정보교육학회
  13. 한정혜, "Comparative Study on the Educational Use of Home Robots for Children", JIPS(Journal of Information Processing Systems), 4(4), pp.159~168 (2008), 한국정보처리학회
  14. Kim, jin soo, "Development of PDIE model for producing instruction material of STEAM integrated education", summer conference paper of Korean Institute of Industrial Education, pp.386~392 (2011)
  15. Fraser, B. J., "Development of Test of Science-Related Attitude", Science Education, 62(4), pp.509~515 (1978)
  16. Seo, yewon, "Promotion and Task of STEAM education", Educational Development 176 of Korean Educational Development Institute, 176, pp.68~77 (2011)

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