가상공간에서 동작을 이용한 체감형 게임 인터페이스 설계
Designing physical game interfaces using gestures
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초록
본 논문에서는 가상공간에서 이루어진 체감형 게임과 상호작용하는 동작 인터페이스를 설계하기 위한 가이드라인 소개한다. 동작은 가상공간에서 가장 자연스럽고 유연한 인터페이스로 여겨지고 있다. 우선, 본 논문은 여러 참고문헌으로부터 동작의 정의, 기능, 분류에 대해 소개한다. 동작 인터페이스는 동작을 기존의 입력장치를 대체하는 것으로, 동작인식 기술 정도에 따라 충돌(Collision), 추적(Tracking), 인식(Recognition) 등으로 구분될 수 있다. 마지막으로, 체감형 동작 인터페이스를 설계하기 위한 시스템, 환경, 동작, 게임 사용자에 대한 가정을 제안하고, 이를 이용하여 개발된 체감형 줄넘기 게임 ‘신나게 폴짝’을 소개한다.
Abstract
This paper introduces the guideline for designing a gestural interface which interacts with physical games in virtual spaces. The gesture is considered as the most natural and flexible interface in the virtual spaces. In this paper, we present the definition, functions, and classification of gestures from the bibliography. The gestural interface substitutes a keyboards and a mouse with the gesture, and according to the technical degree of recognition, it classifies with collision, tracking, and recognition. Finally, to design gestural interface, we propose assumptions of a system, environments, a gesture and a game user, and present a physical skipping game based on the assumptions.
참고문헌 (12)
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