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모션 센서를 이용한 호환성 있는 캐릭터 애니메이션 개발

Development of Exchangeable Character Animation Using a Motion Sensor

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참고문헌

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초록

Recently, motion sensors are increasingly used in order to generate natural motion of a human character. Some 3D tools provide with the function of generating character animation using captured data by motionsensors. However, the animation results by the tools are dependent on the tools, which means that the same toolsmust be used when displaying the animation again. In other words, the animation data cannot be used in otherapplications. In addition, the animation generated is usually not displayed as 3D on the Web. This paper describes the modeling and animation method of a 3D character whose animation data obtained bya motion sensor. The data can be exchangeably used between different applications. It is based on ISO/IECinternational standard H-Anim using a motion sensor such as Microsoft Kinect. It also includes theimplementation of the animation using a motion sensor, and describes how to map joint hierarchy betweenH-Anim character and motion capture data.

Abstract

Recently, motion sensors are increasingly used in order to generate natural motion of a human character. Some 3D tools provide with the function of generating character animation using captured data by motionsensors. However, the animation results by the tools are dependent on the tools, which means that the same toolsmust be used when displaying the animation again. In other words, the animation data cannot be used in otherapplications. In addition, the animation generated is usually not displayed as 3D on the Web. This paper describes the modeling and animation method of a 3D character whose animation data obtained bya motion sensor. The data can be exchangeably used between different applications. It is based on ISO/IECinternational standard H-Anim using a motion sensor such as Microsoft Kinect. It also includes theimplementation of the animation using a motion sensor, and describes how to map joint hierarchy betweenH-Anim character and motion capture data.

참고문헌 (19)

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  2. G. Wen, "From motion capture data to character animation", VRST '06:Proceedings of the ACM symposium on Virtual reality software and technology, pp.165~168 (2006)
  3. L. Velho, "Kinect and RGBD Images: Challenges and Applications", Graphics, Patterns and Images Tutorials (SIBGRAPI-T), 201225th SIBGRAPI Conference, pp.36~49 (2012)
  4. 정철희, "모션 데이터 교환이 가능한 3D 캐릭터 모델링 방법", 한국컴퓨터게임학회논문지, 25(3), pp.195~203 (2012), (사)한국컴퓨터게임학회
  5. Civilian American and European Surface Anthropometry Resource(CAESAR), Final Report, Volume 1, "Kathleen M. Robinette", ~ (2002)
  6. "ISO 7250-1:2008, Basic human body measurements for technological desgin - Part 1: Body measurement definitions and landmarks", ~ (2008)
  7. Mark Barness, "COLLADA-Digital Asset Schema Release 1.5.0Specification" (2008), Khronos Group
  8. "ISO", IEC 19774 - Humanoid animation (H-Anim), Web3D Consortium, 2006
  9. 장재건, "모션 캡쳐 자료를 이용한 아동 무용 애니메이션 구현", 한국컴퓨터게임학회논문지, 19(19), pp.211~216 (2009), (사)한국컴퓨터게임학회
  10. 강기완, "멀티센서를 인지하는 다중 가상 캐릭터의 학습 공유시스템에 관한 연구", 한국컴퓨터게임학회논문지, 19(19), pp.249~254 (2009), (사)한국컴퓨터게임학회
  11. Jing Tong, "Scanning 3D Full Human Bodies Using Kinects", IEEE Transactions on Visualization and Computer Graphics, pp.643~650 (2012)
  12. 정철희, "H-Anim 캐릭터의 모션 리타겟팅 단순화", 정보과학회 컴퓨팅의 실제 논문지, 15(10), pp.791~795 (2009), 한국정보과학회
  13. Cobo, M., "A Web3D Toolbox for Creating H-Anim Compatible Actors", Computer Animation 2002, pp.120~125 (2002)
  14. Ortiz, A., "Three-dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics", Proceedings of Computer Graphics International, pp.307~310 (2004)
  15. Ieronutti, L., "A virtual human architecture that integrates kinematic, physical and behavioral aspects to control H-Anim characters", Proceedings of the tenth international conference on 3D Web technology, pp.30~38 (2005)
  16. Brutzman, D., "X3D, Extensible 3D Graphics for Web Authors" (2007), Morgan Kaufmann Publishers
  17. "ISO", IEC IS 19775-1:2013, X3D Architecture and base components V3, Nov. 2013
  18. "Humanoid animation (H-Anim) International Specification V1"[URL]
  19. "Biovision Hierarchy (BVH) file format"[URL]

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