컴퓨터 게임의 이용 패턴과 정서지능에 따른 게임 과몰입 분석
Influence of user's motivation of computer game and emotional intelligence on game over-engagement
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The motivation of game playing today become more and more complex and various according tochange of social desire and demand whereas the traditional functions of game or play are relativelysimple such as fun, leisure, learning. Such motivations of playing game related to modern society ispossible to be associated with game over-engagement that is gradually increased. The present studyinvestigated the influence of user's motivation of computer game and emotional intelligence on gameover-engagement. The results showed that game over-engagement is positively related to escapism,challenge/satisfaction, and stress solution in game motivation and the ability of employing emotion inemotional intelligence. In addition, people with high emotional intelligence in emotional perception,expression and empathy have a tendency of using game for interpersonal relation. We discussed moreabout the relation among game over-engagement, user's motivation of game and emotional intelligence.
Abstract
The motivation of game playing today become more and more complex and various according tochange of social desire and demand whereas the traditional functions of game or play are relativelysimple such as fun, leisure, learning. Such motivations of playing game related to modern society ispossible to be associated with game over-engagement that is gradually increased. The present studyinvestigated the influence of user's motivation of computer game and emotional intelligence on gameover-engagement. The results showed that game over-engagement is positively related to escapism,challenge/satisfaction, and stress solution in game motivation and the ability of employing emotion inemotional intelligence. In addition, people with high emotional intelligence in emotional perception,expression and empathy have a tendency of using game for interpersonal relation. We discussed moreabout the relation among game over-engagement, user's motivation of game and emotional intelligence.
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