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자연스런 손동작 인터렉션과 후마네트 운동을 접목한 노인성뇌질환 예방 기능성 게임기술

A Serious Game Preventing Elderly People from Brain Illness using Natural Finger Interaction Enhancement and Fumanet Exercise

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초록

In this paper, we present a serious game that can prevent elderly people from brain illness using natural finger interaction and Fumanet exercise. As population of elderly people has continually grown in our society, brain illness like dementia can be naturally observed, which makes treatment cost up rapidly. Hence, we propose Leap-Motion based serious game for elderly people, which uses natural finger motions to interact with game contents. In our approach, we enhance finger motion recognition rate by adding auxiliary conditions that is superior to ordinary Leap-Motion APIs. Finally, we have also carried out user study and quantitative analysis to verify our methods.

Abstract

In this paper, we present a serious game that can prevent elderly people from brain illness using natural finger interaction and Fumanet exercise. As population of elderly people has continually grown in our society, brain illness like dementia can be naturally observed, which makes treatment cost up rapidly. Hence, we propose Leap-Motion based serious game for elderly people, which uses natural finger motions to interact with game contents. In our approach, we enhance finger motion recognition rate by adding auxiliary conditions that is superior to ordinary Leap-Motion APIs. Finally, we have also carried out user study and quantitative analysis to verify our methods.

참고문헌 (9)

  1. 이혜림, "보건 의료용 기능성 게임의 효과적 개발 방향 연구", 한국게임학회 논문지, 13(4), pp.73~90 (2013), 한국게임학회[DOI]
  2. 정성택, "모바일 기반의 뇌 인지기능 재활훈련 게임 개발", 한국컴퓨터게임학회논문지, 24(4), pp.33~42 (2011), (사)한국컴퓨터게임학회
  3. Wonsun Lee, "A Serious Game Preventing Elderly People from Brain illness using Fumanet Exercise", Proc. Institute of Electronics and Information Engineers Fall Conf (2014)
  4. Wonsun Lee, "Dementia-Prevention serious game technique using finger motion and particle mapping with Leap-Motion", Proc. of International conf. on Advances in Computing, Electronics and Electrical Technology 2014 (2014)
  5. Chulhee Lee, "Functional Cognitive Rehabilitation Game Technology Applying Orientation and Memory for Preventing Dementia", Proc. of International MultiConf. of Engineers and Computer Scientists 2015 (2015)
  6. 윤현철, "Kinect 센서를 사용한 동작기반 게임 캐릭터 애니메이션", 한국컴퓨터게임학회논문지, 26(2), pp.147~153 (2013), (사)한국컴퓨터게임학회
  7. 권순철, "키넥트 깊이 정보와 DSLR을 이용한 고해상도 3D 객체 생성", 한국컴퓨터게임학회논문지, 26(1), pp.221~227 (2013), (사)한국컴퓨터게임학회
  8. F. Weichert, "Analysis of the Accuracy and Robustness of the Leap Motion Controller", Sensors, 13, pp.6380~6393 (2013)
  9. Leigh Ellen Potter, "The Leap Motion controller : A view on sign language", OzCHI’13, Adelaide (2013)

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