Action Game with Automatic Background Music Generation Using Genetic Algorithm
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초록
The genetic algorithm (GA), one of the artificial intelligence (AI), is developed based on Darwin's theory of evolution, i.e., the mating of randomly selected objects. If more optimal solution is generated, then it is better to repeat the process of setting the optimum value. In this paper, the method of background music using the genetic algorithm is exploited when the computer game is executed each time. As a result, it has created several music that can be used in the actual game, and it could be confirmed that the other music that is created is different music when performed each time.
Abstract
The genetic algorithm (GA), one of the artificial intelligence (AI), is developed based on Darwin's theory of evolution, i.e., the mating of randomly selected objects. If more optimal solution is generated, then it is better to repeat the process of setting the optimum value. In this paper, the method of background music using the genetic algorithm is exploited when the computer game is executed each time. As a result, it has created several music that can be used in the actual game, and it could be confirmed that the other music that is created is different music when performed each time.
참고문헌 (7)
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- 심한뫼, "음악특징 추출을 이용한 리듬게임 자동 맵 디자인", 한국컴퓨터게임학회논문지, 24(1), pp.193~199 (2011), (사)한국컴퓨터게임학회
- Sangwon Um, "Player dependent difficulty control algorithm Using Genetic Algorithm", Journal of Korean Society for Computer Game, 1, pp.7~15 (2002)
- Jae Hun Jeong, "Automatic Melody Generate System Based on Multi Objective Genetic Algorithm", Journal of Korean Information Science Society, 41(1), pp.780~782 (2014)
