입력키와 오브젝트 스테이트 정보를 이용한 게임동영상 재생 방법
A Game Streaming Video Replaying Method Using Informations of Input-Keys And Object States
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초록
In this paper, we propose a method for replaying game streaming video using informations of input-key and object states. Up to the present, the played game contents have been just recorded and replayed for game streaming video recording function provided by the game company, this required a large volume of storage device. By the proposed method, it is more efficient for sharing the game informations between the users and game companies, and between the users and other users because it need much less storage device than the present method. And also the game user can handle the additional game informations.
Abstract
In this paper, we propose a method for replaying game streaming video using informations of input-key and object states. Up to the present, the played game contents have been just recorded and replayed for game streaming video recording function provided by the game company, this required a large volume of storage device. By the proposed method, it is more efficient for sharing the game informations between the users and game companies, and between the users and other users because it need much less storage device than the present method. And also the game user can handle the additional game informations.
참고문헌 (10)
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- 배재환, "Unity 3D 게임 엔진을 이용한 슈팅 게임 설계 및 개발", 한국컴퓨터게임학회논문지, 29(1), pp.93~100 (2016), (사)한국컴퓨터게임학회
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