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증강현실 게임을 활용한 위치기반 관광콘텐츠 플랫폼

Location-Based Service Tourism Contents Platform using Augmented Reality Games

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초록

Compared to the early 2000s, the number of tourists in Korea has increased significantly. Approximately 40 million tourists visit Korea each year. In line with this trend, various technologies for developing tourism content have reached a very high level. Therefore, adding experience-oriented AR (Augmented Reality) game based on LBS (Location-Based System) to existing tourist contents will create a new tourism content platform that can give new experience to tourists . This paper proposes a tourism contents platform based on Suwon Hwaseong Fortress which can give such a new experience.

Abstract

Compared to the early 2000s, the number of tourists in Korea has increased significantly. Approximately 40 million tourists visit Korea each year. In line with this trend, various technologies for developing tourism content have reached a very high level. Therefore, adding experience-oriented AR (Augmented Reality) game based on LBS (Location-Based System) to existing tourist contents will create a new tourism content platform that can give new experience to tourists . This paper proposes a tourism contents platform based on Suwon Hwaseong Fortress which can give such a new experience.

참고문헌 (10)

  1. Jae-Won Kim, "A Study of Location-Based Service on a Smartphone: focused on Application of Zoological Garden", Master, pp.2011
  2. Da-woon jung, "A Study on History-Tourism Information Service using Mobile Augmented Reality Technology: The case of Jong-ro and Gwangwha-mun area", Master, pp.2012
  3. Hyung-woong Park, "The study on the meaning of composite images as the results of capturing present images through mobile AR over old images tagged GPS data", Korea HCI Society, HCI 2013, pp.393~396 (2013)
  4. 이선호, "위치기반 서비스 및 증강현실을 이용한 유비쿼터스 박물관(U-Seum)의 설계 및 구현", 인터넷정보학회논문지, 13(4), pp.63~71 (2012), 한국인터넷정보학회[DOI]
  5. Jin-kook Kim, "Augmented Reality Board Game Framework", Communications of KIISE, 26(3), pp.40~45 (2008)
  6. Gyeung-yeun Moon, "AR Game Enhancing Interactivity between Virtual Objects and Hands", Korea HCI Society, HCI 2014, pp.237~240 (2014)
  7. "Yearly statistics 1975-2016" (2017)[URL]
  8. "2017 Smart cities index"[URL]
  9. "location-based service"[URL]
  10. "location-based service"[URL]

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