본문 바로가기
KERD
논문KCI 등재

Development of Serious Game for Stress Measurement

2

조회

0

다운로드

0

인용

0

참고문헌

키워드

초록

Stress can provoke various symptoms in human. It can affect our thoughts, emotion, and behavior. In general, it is necessary but dangerous if we do not control the level. This study tried to develop a game to measure stress level of game-player and verify whether the score measured by the game correlates with stress level measured by self-reported surveys. A simple prototype of game to measure player’s stress level was developed based on Odd-one out experimental paradigm that allow to measure attentional engagement and disengagement in stress people. 50 students and 50 office-workers played the game to measure stress level and the data was analyzed with correlation analysis between stress score measured by the game and that measured by surveys (type-D and perceived stress scale). The results showed that there is significant correlation between two stress scores measured by computer game and the perceived stress scale but no correlation between the stress score measured by computer game and that measured by type-D. This indicate that the game developed based on attentional movement can measure in general stress level related to current concerns but not longterm temperature related to stress. Some limits and precautions of stress measurement with computer game such as reaction time or statistical assumption were discussed.

Abstract

Stress can provoke various symptoms in human. It can affect our thoughts, emotion, and behavior. In general, it is necessary but dangerous if we do not control the level. This study tried to develop a game to measure stress level of game-player and verify whether the score measured by the game correlates with stress level measured by self-reported surveys. A simple prototype of game to measure player’s stress level was developed based on Odd-one out experimental paradigm that allow to measure attentional engagement and disengagement in stress people. 50 students and 50 office-workers played the game to measure stress level and the data was analyzed with correlation analysis between stress score measured by the game and that measured by surveys (type-D and perceived stress scale). The results showed that there is significant correlation between two stress scores measured by computer game and the perceived stress scale but no correlation between the stress score measured by computer game and that measured by type-D. This indicate that the game developed based on attentional movement can measure in general stress level related to current concerns but not longterm temperature related to stress. Some limits and precautions of stress measurement with computer game such as reaction time or statistical assumption were discussed.

참고문헌 (21)

  1. 조성호, "기능성 게임을 위한 게임 효과 고찰", 한국컴퓨터게임학회논문지, (16), pp.17~25 (2009), (사)한국컴퓨터게임학회
  2. Liaw SY, "Comparison of virtual patient simulation with mannequin-based simulation for improving clinical performances in assessing and managing clinical deterioration : randomized controlled trial", Journal of Medicine Internet Res, 16(9), pp.296~303 (2014)
  3. Tan A. J. Q., "Designing and evaluating the effectiveness of a serious game for safe administration of blood transfusion : A randomized controlled trial", Nurse Education Today, 55, pp.38~44 (2017)
  4. "WHITE PAPER ON KOREAN GAMES" (2013)[URL]
  5. 최문기, "Development of a serious game to assess attention for children", 한국컴퓨터게임학회논문지, 31(4), pp.1~8 (2018), (사)한국컴퓨터게임학회[DOI]
  6. 권준모, "의료용 기능성 게임을 위한 게임 설계 전략", 한국컴퓨터게임학회논문지, (23), pp.295~303 (2010), (사)한국컴퓨터게임학회
  7. Rahman, Taibur, "Oxidative stress and human health", Advances in Bioscience and Biotechnology, 3, pp.997~1019 (2012)
  8. 이혜림, "보건 의료용 기능성 게임의 효과적 개발 방향 연구", 한국게임학회 논문지, 13(4), pp.73~90 (2013), 한국게임학회[DOI]
  9. Selye, H., "The stress of life" (1956), McGraw-Hill
  10. Stenrud R., "Coping Skills Training: A Systematic Approach to Stress Management Counseling", The Personnel and guidance journal, 62(4), pp.214~218 (1983)
  11. Lazarus, R, "Stress, Appraisal and Coping" (1984), Springer Publishing Company
  12. Fox, Elaine, "Facial Expressions of Emotion : Are Angry Faces Detected More Efficiently?", Cognition & emotion, 14, pp.61~92 (2000)
  13. Rinck M, "Speeded detection and increased distraction in fear of spiders : Evidence from eye movements", Journal of Abnormal Psychology, 114, pp.235~248 (2005)
  14. Williams JMG, "The emotional Stroop task and psychopathology", Psychological Bulletin, 120, pp.3~24 (1996)
  15. Denollet, "Standard assessment of negative affectivity, social inhibition, and Type D personality", Psychosom Med, 67(1), pp.89~97 (2005)
  16. "National Institute of Korean Language" (2020)[URL]
  17. 장세진, "한국인 직무 스트레스 측정도구의 개발 및 표준화", Annals of Occupational and Environmental Medicine, 17(4), pp.297~317 (2005), 대한직업환경의학회
  18. Kyum-Koo Chon, "Development of the Revised Life Stress Scale for Collage students", THE KOREAN JOURNAL OF HEALTH PSYCHOLOGY, 5(2), pp.316~335 (2000)
  19. Bedewy, D., "Examining perceptions of academic stress and its sources among university students : The Perception of Academic Stress Scale", Health psychology open, 2(2) (2015)
  20. Hj Ramli, N, "Academic stress and self-regulation among university students in Malaysia: Mediator role of mindfulness", Behavioral Sciences, 8(1), pp.2~9 (2018)
  21. Salas, E., "Stress and Human Performance", pp.1~47 (2016), Erlbaum

관련 논문AI추천

이 간행물의 다른 논문 (4건)