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Game Tag Extraction Model for Korean Game Classification

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초록

As the number of games increases in the software distribution network (ESD), it is difficult to find the game that a user wants. Therefore, the game can be recommended based on some game keyword tags for the user. In this paper, we propose a method to automatically generate the game keyword tags from the game description with the deep learning model, BERT. To generate the appropriate game keyword tags, the proposed method extracts the 100 representative game keyword tags from a game publishing platform Steam, and it performs the binary classification per tag. Finally, it selects 4 game keyword tags with the highest Softmax scores. Considering the accuracy improvement, a Korean game description set is used for finetuning and optimization, so that it updates both the BERT model pretrained with approximately 3.3 billion multilingual words, and the KoBERT model pretrained with approximately 50 million Korean words. Experiments show that the BERT model performs 9.19 % at F-score better than the KoBERT model. It describes that the size of the training data set is much more important than the characteristics of the specific language.

Abstract

As the number of games increases in the software distribution network (ESD), it is difficult to find the game that a user wants. Therefore, the game can be recommended based on some game keyword tags for the user. In this paper, we propose a method to automatically generate the game keyword tags from the game description with the deep learning model, BERT. To generate the appropriate game keyword tags, the proposed method extracts the 100 representative game keyword tags from a game publishing platform Steam, and it performs the binary classification per tag. Finally, it selects 4 game keyword tags with the highest Softmax scores. Considering the accuracy improvement, a Korean game description set is used for finetuning and optimization, so that it updates both the BERT model pretrained with approximately 3.3 billion multilingual words, and the KoBERT model pretrained with approximately 50 million Korean words. Experiments show that the BERT model performs 9.19 % at F-score better than the KoBERT model. It describes that the size of the training data set is much more important than the characteristics of the specific language.

참고문헌 (11)

  1. 안진경, "디지털 게임의 장르 연구: 사용자 태그를 중심으로", 인문콘텐츠, (53), pp.321~323 (2019), 인문콘텐츠학회
  2. Goodfellow, Ian, "6.2.2.3 Softmax Units for Multinoulli Output Distributions", pp.180~184 (2016), MIT Press
  3. Travis W. Windleharth, "Full Steam Ahead: A Conceptual Analysis of UserSupplied Tags on Steam", Cataloging & Classification Quarterly, 54(7), pp.418~441
  4. Devlin, Jacob, "BERT : Pre-Training of Deep Bidirectional Transformers for Language Understanding", Proceedings of the 2019Conference of the North American Chapter of the Association for Computational Linguistics (2019)
  5. Devlin, J, , Proceedings of the 2019 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, 1, pp.4171~4186 (2019)
  6. 김정미, "Word2vec을 활용한 RNN기반의 문서 분류에 관한 연구", 한국지능시스템학회 논문지, 27(6), pp.560~565 (2017), 한국지능시스템학회
  7. White paper on Korean games, "Korea Creative Contents Agency", Ministry of Culture, Sports and Tourism, ~ (2019)
  8. "Steam" (2021)[URL]
  9. "BERT" (2021)[URL]
  10. "Colaboratory" (2021)[URL]
  11. "KoBERT" (2021)[URL]

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