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아이트래킹을 이용한 게임 인터페이스에 대한 이용자의 시각적 주의 연구

Exploring the Game Player's Visual Attention to the Game Interface using Eye-Tracking Method

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초록

This study employed the eye-tracking method to investigate the nature of game players' visual attention on thegame's GUI(graphic user interface) elements during game play. The genre of the game (shooting and drivinggames), the points of view of the game (1st person vs. 3rd person POV), and the game player's proficiency weretaken into account to examine their effects on the game player's visual attention. A within-between subjectexperimental study was conducted (N=26). The results illustrate that the game genre was not a meaningfulpredictor for neither the frequency or the total duration of visual element per interface element. The point ofview had a significant main effect on the game player's frequent change of their eye movement across differentelements. The proficiency of game player's gaming skill significantly altered the game player's frequency andduration of visual attention. Proficient gamers were more efficient in distributing their visual attention acrossvarious elements of the GUI.

Abstract

This study employed the eye-tracking method to investigate the nature of game players' visual attention on thegame's GUI(graphic user interface) elements during game play. The genre of the game (shooting and drivinggames), the points of view of the game (1st person vs. 3rd person POV), and the game player's proficiency weretaken into account to examine their effects on the game player's visual attention. A within-between subjectexperimental study was conducted (N=26). The results illustrate that the game genre was not a meaningfulpredictor for neither the frequency or the total duration of visual element per interface element. The point ofview had a significant main effect on the game player's frequent change of their eye movement across differentelements. The proficiency of game player's gaming skill significantly altered the game player's frequency andduration of visual attention. Proficient gamers were more efficient in distributing their visual attention acrossvarious elements of the GUI.

참고문헌 (20)

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