본문 바로가기
KERD
논문KCI 등재

아동의 창의성 향상을 위한 컴퓨터기반의 종이접기 게임 개발

Computer-based paper-folding game for improving children's creative ability

0

조회

0

다운로드

2

인용

0

참고문헌

키워드

초록

Paper-folding is an educational activity to enhance a creativity of children because a paper-folding game is to create various 2D or 3D shapes by folding a plane square paper with both hands. However, since previous paper-folding games provide folding designs as books, children may need a guidance of a teacher or may degrade interest. In addition, existing computer-based games have simple interfaces with one or two fingers and thus they are difficult to have direct influence on children's physical development and creativity enhancement. In this paper, we propose a computer-based paper-folding game which children fold a real paper with two hands and a computer with a camera gives various feedback. The proposed game is developed based on the CAI concept and contains elements of the Keller's ARCS theory.

Abstract

Paper-folding is an educational activity to enhance a creativity of children because a paper-folding game is to create various 2D or 3D shapes by folding a plane square paper with both hands. However, since previous paper-folding games provide folding designs as books, children may need a guidance of a teacher or may degrade interest. In addition, existing computer-based games have simple interfaces with one or two fingers and thus they are difficult to have direct influence on children's physical development and creativity enhancement. In this paper, we propose a computer-based paper-folding game which children fold a real paper with two hands and a computer with a camera gives various feedback. The proposed game is developed based on the CAI concept and contains elements of the Keller's ARCS theory.

참고문헌 (12)

  1. C. Y. Kang, "Educational Meaning of Creativity", The Journal of Educational Studies, 1(1), pp.1~39 (1997)
  2. 김젤나, "게임의 기능성에 대한 연구- 아동의 창의성 및 공동체의식을 중심으로-", 한국컴퓨터게임학회논문지, 26(3), pp.125~131 (2013), (사)한국컴퓨터게임학회
  3. 최선혜, "SCAMPER 기법을 활용한 종이접기 수업이 아동의 창의성과 공간능력에 미치는 효과", 열린교육연구, 22(1), pp.113~137 (2014), 한국열린교육학회
  4. K. Shumakov, "Functional interhemispheric asymmetry of the brain in dynamics of bimanual activity in children 7-11year old during origami training, Doctoral dissertation", 박사, pp.2000
  5. D.S. Marozas, "Issues and practice in special education" (1988), Longman
  6. 원혜민, "유아의 논리력 향상을 위한 켈러 교육공학 기반의 상호작용적인 CAI 프로그램 설계", 한국컴퓨터게임학회논문지, 24(2), pp.63~72 (2011), (사)한국컴퓨터게임학회
  7. "Folds"[URL]
  8. "Shape fold animals"[URL]
  9. "PaperToys"[URL]
  10. "Let’s Fold"[URL]
  11. J. Keller, "Instructional design theories and instruction: An overview of their current status", pp.386~434 (1983)
  12. 이춘호, "동기 부여 중심의 교육용 게임 설계", 한국컴퓨터게임학회논문지, (21), pp.47~56 (2010), (사)한국컴퓨터게임학회

이 간행물의 다른 논문 (13건)