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Fabrication of Full-body 3D Scanning System - Case Study of Low-cost Fabrication using Raspberry Pi

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초록

3D scanning technology using a camera array and photogrammetry is being used in various computer graphics applications such as games, visual effects (VFX), and virtual humans. In particular, recently, as the construction of the metaverse field is becoming more active, the demand for a system that can perform full-body scans of real people at a lower cost is increasing. In this study, we would like to present a case of manufacturing a system that can be built at a price that is 1/10 of that of a system using an expensive DSLR camera. We focused on building a system with less error in simultaneous imaging of the human body. Recent computer graphics technology is developing as a way to create and use more realistic characters more efficiently. Therefore, it is expected that this system can be used as equipment that can be used for character building in the metaverse, where various studies and developments are taking place, or for character modeling in games. I think it can be helpful for developers. It is also expected to contribute to the trend of the latest real-time rendering systems and the development of photogrammetry-related research and technologies.

Abstract

3D scanning technology using a camera array and photogrammetry is being used in various computer graphics applications such as games, visual effects (VFX), and virtual humans. In particular, recently, as the construction of the metaverse field is becoming more active, the demand for a system that can perform full-body scans of real people at a lower cost is increasing. In this study, we would like to present a case of manufacturing a system that can be built at a price that is 1/10 of that of a system using an expensive DSLR camera. We focused on building a system with less error in simultaneous imaging of the human body. Recent computer graphics technology is developing as a way to create and use more realistic characters more efficiently. Therefore, it is expected that this system can be used as equipment that can be used for character building in the metaverse, where various studies and developments are taking place, or for character modeling in games. I think it can be helpful for developers. It is also expected to contribute to the trend of the latest real-time rendering systems and the development of photogrammetry-related research and technologies.

참고문헌 (11)

  1. Seongeun Seo, "A study on R&D trends and prospects of Metaverse", Journal of The Korean Society for Computer Game, 14(1), pp.15~23 (2008)
  2. 원용태, "가상현실과 게임제작을 위한 감성기반 리얼타임 디지털 공간디자인 시스템", 한국컴퓨터게임학회논문지, (14), pp.13~22 (2008), (사)한국컴퓨터게임학회
  3. 윤현정, "가상세계의 목적지향적 서사구조 연구", 한국컴퓨터게임학회논문지, (14), pp.189~198 (2008), (사)한국컴퓨터게임학회
  4. Fausto Bernardini, "The 3D Model Acquisition Pipeline", Computer Graphics Forum, 21(2), pp.149~172 (2002)
  5. 서추연, "3D Body Scanning Data를 활용한 중년 남성용 슬림 핏(Slim-fit) 드레스 셔츠 바디스 패턴개발연구", 한국의류학회지, 40(1), pp.171~187 (2016), 한국의류학회
  6. IP socket programming, "Seongwoo Yoon's passionate TCP", pp.2020, Seong Woo Yoon
  7. "Unreal Metahuman"[URL]
  8. "hand-held 3D scanner, Artec Leo"[URL]
  9. "Pi 3D Scan"[URL]
  10. "Montréal based photogrammetry studios and software"[URL]
  11. "3D Body Tech Conference & Expo"[URL]

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