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Text2VR: 단일 텍스트 프롬프트 기반 상호작용형 VR 장면 생성 모듈형 파이프라인

Text2VR: A Modular Pipeline for Interactive VR Scenes from a Single Text Prompt

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초록

We present Text2VR, a modular pipeline that generates an interactive virtual reality (VR) scene and a runnable Unity project from a single text prompt for early-stage VR game prototyping. Given a textual description, Text2VR synthesizes a 360° panorama, decomposes it into background and foreground objects, reconstructs a 3D Gaussian Splatting background and textured 3D assets, and automatically aligns and packages them in Unity with colliders and basic interaction scripts. We evaluated the pipeline in a preliminary user study (N=14) using 7-point Likert scales on perceived ease of use, immersion, visual quality, and time acceptability. Results indicate high ease of use and immersion, adequate visual quality for rapid prototyping with limitations in complex indoor layouts, and moderate acceptance of approximately one hour of generation time when intermediate outputs are visualized. These findings suggest that Text2VR can reduce iteration costs by bridging generative AI pipelines and game-engine-ready VR content.

Abstract

We present Text2VR, a modular pipeline that generates an interactive virtual reality (VR) scene and a runnable Unity project from a single text prompt for early-stage VR game prototyping. Given a textual description, Text2VR synthesizes a 360° panorama, decomposes it into background and foreground objects, reconstructs a 3D Gaussian Splatting background and textured 3D assets, and automatically aligns and packages them in Unity with colliders and basic interaction scripts. We evaluated the pipeline in a preliminary user study (N=14) using 7-point Likert scales on perceived ease of use, immersion, visual quality, and time acceptability. Results indicate high ease of use and immersion, adequate visual quality for rapid prototyping with limitations in complex indoor layouts, and moderate acceptance of approximately one hour of generation time when intermediate outputs are visualized. These findings suggest that Text2VR can reduce iteration costs by bridging generative AI pipelines and game-engine-ready VR content.

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