5~7세 어린이를 위한 책상 및 의자 디자인 개발 연구
Research on Design Development of Desk and Chair for Kids between 5 & 7
1
조회
0
다운로드
0
인용
0
참고문헌
키워드
초록
Kids design industry is displaying rapid growth. The industry targeting single kid families is also on a rapid rise, even generating a new expression ‘No longer eight pockets but now ten pockets for one kid’. Korean domestic furniture brands are featuring kids line- up to take on the rising industry. In light of this trend, this research provides analysis on consumer requirements by looking into the kids furniture products and their domestic & international market size, and also interviewing consumers in-depth. In addition, this research also provides ‘My first desk and chair’ section for kids between 5 and 7. The research also featured consumer interviews to find their kids’ furniture needs and figure out design keywords. As a result, the research offers where the desk and chair design for kids between 5 and 7 should be headed based on the five main concepts; Together Play, Safe Play, Fun Play, Flexible Use, and Sustainable Use. The desk and chair, made of birch tree and coated in environment-friendly paint, utilized animal character design to provide happy time facing each other. According to the research survey, consumers (parents) prefer natural-colored desk and chair to fit into the room environment, in contrast to colorful toys. Plus, they prefer furniture surface material easy to clean and flexible to use, so that the furniture does not restrict the kids’ scribbling behavior. What makes the Kids industry unique is that Manufacturers (Businesses), Consumers (Parents), and Users (Kids) are distinct in the Kids industry. If the Kids industry pays closer attention to kids’ behavior, environment, habits, supplementary products (toys and stationeries), and their requirements, and applies the findings to the product design, it will lead to higher consumer and user satisfaction.
Abstract
Kids design industry is displaying rapid growth. The industry targeting single kid families is also on a rapid rise, even generating a new expression ‘No longer eight pockets but now ten pockets for one kid’. Korean domestic furniture brands are featuring kids line- up to take on the rising industry. In light of this trend, this research provides analysis on consumer requirements by looking into the kids furniture products and their domestic & international market size, and also interviewing consumers in-depth. In addition, this research also provides ‘My first desk and chair’ section for kids between 5 and 7. The research also featured consumer interviews to find their kids’ furniture needs and figure out design keywords. As a result, the research offers where the desk and chair design for kids between 5 and 7 should be headed based on the five main concepts; Together Play, Safe Play, Fun Play, Flexible Use, and Sustainable Use. The desk and chair, made of birch tree and coated in environment-friendly paint, utilized animal character design to provide happy time facing each other. According to the research survey, consumers (parents) prefer natural-colored desk and chair to fit into the room environment, in contrast to colorful toys. Plus, they prefer furniture surface material easy to clean and flexible to use, so that the furniture does not restrict the kids’ scribbling behavior. What makes the Kids industry unique is that Manufacturers (Businesses), Consumers (Parents), and Users (Kids) are distinct in the Kids industry. If the Kids industry pays closer attention to kids’ behavior, environment, habits, supplementary products (toys and stationeries), and their requirements, and applies the findings to the product design, it will lead to higher consumer and user satisfaction.
참고문헌 (12)
- 이미혜, "놀이와 학습을 위한 아동용가구의 디자인방향 모색", 한국가구학회지, 19(5), pp.341~349 (2008), 한국가구학회
- 송소라, "아동의 독서 및 행태를반영한 어린이 도서관 ONTEXT분석", 한국HCI학회학술대회, pp.901~906 (2009)
- 김영주, "어린이 놀이와 학습, 부모의 휴식이 함께하는 가구디자인 방향 제시 - Playture (Play + Furniture) 디자인 개발에 관한 연구 -", 한국가구학회지, 30(4), pp.384~392 (2019), 한국가구학회[DOI]
- 김영주, "어린이 디자인 창의성 개발을 위한 D.I.Y 가구 만들기 프로그램 개발에 관한 연구", 한국가구학회지, 26(3), pp.187~195 (2015), 한국가구학회[DOI]
- 이진상, "증가하는 플레이슈머 소비에 재미를 더한다", pp.14~19 (2015), LG Business Insight
- 백은, "친환경 소재를 이용한 유아용 다기능 식탁의자 개발 연구", 한국가구학회지, 27(4), pp.271~279 (2016), 한국가구학회[DOI]
- 김태완, "일과 여가생활과 디자인 융합 - 놀이와 교육의 경계를 허물어라", pp.5~6 (2014), 한국디자인 진흥원
- 어린이용 가구 안전성 조사, "한국소비자원", 52~65, pp.안전보고서 01-05 (2001)
- 5차 한국인 인체치수조사사업 보고서 in 2차년도 최종보고서, "산업자원부 기술표준원", ~ (2004)
