국내 문화유적의 디지털콘텐츠 개발에 관한 연구
Research about digital contents development of internal culture relics
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참고문헌
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초록
There are not much digital contents researches that do to culture relics basically. Digital contents research is studied by various method such as Cyber Gallery, 3-D Graphics, Hologram from Scanning that is the simplest form. This research wishes to do with internal culture relics as the central figure that it is that ‘Sosu Seowon’. Korean culture contents cyber gallery construction can see as childhood yet. Present result that investigator develops research and as presentation about research process and contents result, wish to argue about problem. Digital contents escapes in existent physical time factor and development to new culture code is possible. Go and come often carrying out and search of fast data or experience of cultural inheritance is available. Through research, wished to present possible metheod actually in digital contents manufacture of internal cultural inheritance. Through this, expect role that offer base in contents manufacture skill.
Abstract
There are not much digital contents researches that do to culture relics basically. Digital contents research is studied by various method such as Cyber Gallery, 3-D Graphics, Hologram from Scanning that is the simplest form. This research wishes to do with internal culture relics as the central figure that it is that ‘Sosu Seowon’. Korean culture contents cyber gallery construction can see as childhood yet. Present result that investigator develops research and as presentation about research process and contents result, wish to argue about problem. Digital contents escapes in existent physical time factor and development to new culture code is possible. Go and come often carrying out and search of fast data or experience of cultural inheritance is available. Through research, wished to present possible metheod actually in digital contents manufacture of internal cultural inheritance. Through this, expect role that offer base in contents manufacture skill.
참고문헌 (8)
- 김성훈, "효과적인 디지털 콘텐츠 제작을 위한 제작진 역할에 관한 연구", 한국디자인문화학회지, 9(2), pp.121~130 (2003), 한국디자인문화학회
- anc편집부, "건축문화" (2002)
- , 한국디자인문화학회지 (2003)
- 이승현, "콘텐츠포럼, 전자신문", ~ (2009)
