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A Study on the Composition of Display Space Using Notion of Digital-Affordance for Using AI

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초록

An objective of space designers is to display a space as a meaningful place containing lots of elements to express the importance of the space. In order to achieve such an objective, human being is studied, which is based on emotion that plays a role as a main element for a change of space concept. Dynamic movement for change of emotion and vitalization leaded to a concept of affordance in the industrial design and the affordance plays a role of developing design field to a higher level with boosting the will of using products designed. This study intends to provide a space designer with concrete ways in order him/her to approach users’ psychological condition rather than focus on a vast design field. In this study, firstly, affordance is largely divided by four – symbol, metaphor, association and concealment – and kinds of digital technology is classified by characteristics in order to apply those to each user and each space accordingly by fusing on affordance. Specially, it shows benefits on use of AR (Augmented Reality) out of digital technologies. AR is used as an essential element to make multi-functional space display available, clearly discloses the purpose of a space, and plays a role as a medium that can amplify diversified view points on the future space. In the future space design, an engineering element like digital will be based on emotion going beyond a design process to occupy the whole areas and the process applied by various technologies will become a foundation to develop fields of space and design.

Abstract

An objective of space designers is to display a space as a meaningful place containing lots of elements to express the importance of the space. In order to achieve such an objective, human being is studied, which is based on emotion that plays a role as a main element for a change of space concept. Dynamic movement for change of emotion and vitalization leaded to a concept of affordance in the industrial design and the affordance plays a role of developing design field to a higher level with boosting the will of using products designed. This study intends to provide a space designer with concrete ways in order him/her to approach users’ psychological condition rather than focus on a vast design field. In this study, firstly, affordance is largely divided by four – symbol, metaphor, association and concealment – and kinds of digital technology is classified by characteristics in order to apply those to each user and each space accordingly by fusing on affordance. Specially, it shows benefits on use of AR (Augmented Reality) out of digital technologies. AR is used as an essential element to make multi-functional space display available, clearly discloses the purpose of a space, and plays a role as a medium that can amplify diversified view points on the future space. In the future space design, an engineering element like digital will be based on emotion going beyond a design process to occupy the whole areas and the process applied by various technologies will become a foundation to develop fields of space and design.

참고문헌 (12)

  1. Christian Mikunda, "Prohibidden Place" (2008), Chamsol
  2. 김미영, "웹 인터랙티비티의 사례분석을 통한 인터랙션 디자인 전략 분석 및 개발 사례", 디자인학연구, 17(4), pp.37~50 (2004), 한국디자인학회
  3. Jihoon Lee, "Display Design for Interior Space" (2011), Spacetime
  4. Christian Mikunda, "The Third Place" (2008), Mirae Publishing
  5. Sungyong Hong, "Space Marketing" (2007), Samsung Economic Research Institute
  6. Jooyeon Kim, "Augmented Reality Urban Design" (2010), Design Flux
  7. 민병택, "스마트공간 환경에 있어 어포던스 디자인의 요인과 구조", 석사, 공간디자인, pp.2007
  8. Woonkaek Woo, "Mobile Augmented Reality Technology" (2009), M&B
  9. Kobayasi Yakihito, "Augmented Reality", pp.33~ (2011), e-Business Book
  10. Architecture, Art and Design, "Responsive Environments", pp.2008, Lucy Bullivant
  11. Hong Han, "Giants’ Tracks" (2004), Vision and Leadership
  12. A Study of Space Sequence Structure on Future Space using Affordance, "Minsoo Kang", Architectural Institute of Korea, ~ (2009)

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