다중 확장현실 기반 실시간 금형 협업설계 플랫폼 개발에 관한 연구
A study on developing a real-time collaborative mold design platform based on Multi-XR(eXtended Reality)
3
조회
0
다운로드
0
인용
0
참고문헌
키워드
초록
A injection mold usually requires 30 to 50 revisions, and as the number of revisions increases, the burden of increased costs, schedule delays, and decreased reliability increases, reducing the competitiveness of companies. In addition, these costs become a more serious problem when the customer is far away, which is an obstacle to the export of domestic mold companies with excellent technology. The objective of this study is to develop an augmented reality platform that will facilitate the sharing of realistic 3D virtual objects in real time and enable mold designers to collaborate using a range of tools in remote locations and virtual environments. The platform collaboration solution enables simultaneous participation and synchronization of design collaboration with four types of devices (PC, mobile, VR, and MR). The efficiency and precision of the high-speed injection molding analysis module were validated through rigorous testing, demonstrating a processing speed that ranges from 500 to 3,000 times faster than that of the conventional numerical analysis method, with a relative error of less than 15% and a service performance of more than 80 fps. The user-friendly and intuitive UI/UX was configured and the usability was verified through scenario verification.
Abstract
A injection mold usually requires 30 to 50 revisions, and as the number of revisions increases, the burden of increased costs, schedule delays, and decreased reliability increases, reducing the competitiveness of companies. In addition, these costs become a more serious problem when the customer is far away, which is an obstacle to the export of domestic mold companies with excellent technology. The objective of this study is to develop an augmented reality platform that will facilitate the sharing of realistic 3D virtual objects in real time and enable mold designers to collaborate using a range of tools in remote locations and virtual environments. The platform collaboration solution enables simultaneous participation and synchronization of design collaboration with four types of devices (PC, mobile, VR, and MR). The efficiency and precision of the high-speed injection molding analysis module were validated through rigorous testing, demonstrating a processing speed that ranges from 500 to 3,000 times faster than that of the conventional numerical analysis method, with a relative error of less than 15% and a service performance of more than 80 fps. The user-friendly and intuitive UI/UX was configured and the usability was verified through scenario verification.
참고문헌 (17)
- Lee, J. H., "A study on the construction of the quality prediction model by artificial neural intelligence through integrated learning of CAE-based data and experimental data in the injection molding process", Design & Manufacturing, 15(4), pp.24~31 (2021)
- Kim, B. S., "Prediction of Weight of Spiral Molding Using Injection Molding Analysis and Machine Learning", Design & Manufacturing, 17(1), pp.27~32 (2023)
- Jeon, Y. J., "A Study on the Bend Deformation Cause Analysis of CAE Applied Wire to Board Connectors", J. Korea Society of Die & Mold Engineering, 10(1), pp.19~25 (2016)
- Lee, D. W., "A study on CAE and injection molding of automotive thick-walled light guide with micro-optical patterns", Design & Manufacturing, 17(03), pp.8~14 (2023)
- Choi, S., "Virtual reality applications in manufacturing industries : Past research, present findings, and future directions", Concurr. Eng. Res. Appl, 23(1), pp.40~63 (2015)
- Milgram, P., "Augmented reality : a class of displays on the reality-virtuality continuum", Proceedings of SPIE - The International Society for Optical Engineering, 2351, pp.28222~ (1994)
- Reinhart, G., "Integrating Augmented Reality in the Assembly Domain Fundamentals, Benefits and Applications", CIRP Annals-Manufacturing Technology, 52(1), pp.5~8 (2003)
- Aurich, J. C., "Improvement of manufacturing processes with virtual reality based CIP workshops", Int. J. Prod. Res, 47(19), pp.5297~5309 (2009)
- Nee, A. Y. C., "Augmented reality applications in design and manufacturing", CIRP Ann. Manuf. Technol, 61(2), pp.657~679 (2012)
- Shin, J., "Development of monitoring solution for riverside ground water facilities using an augmented reality", Journal of the Geological Society of Korea, 52(4), pp.501~510 (2016)
- Phoon, S. Y., "Interactive solution approach for loop layout problem using virtual reality technology", Int. J. Adv. Manuf. Technol, 89, pp.2375~2385 (2017)
- Sutherland, I. E., "A head-mounted three dimensional display", Proceedings of the December 9-11, 1968, fall joint computer conference, part I, pp.757~764 (1968)
- Azuma, R., "A survey of augmented reality", Presence Teleoperators Virtual Environ, 6(4), pp.355~385 (1997)
- Milgram, P., "Taxonomy of mixed reality visual displays", IEICE Trans. Inf. Syst., E77-D(12), pp.1321~1329 (1994)
- Hanocka, R., "MeshCNN : A Network with an Edge", ACM Trans. Graph, 1(1), pp.1~12 (2019)
- Inui, M., "Visualization of potential sink marks using thickness analysis of finely tessellated solid model", Journal of Computational Design and Engineering, 5, pp.409~418 (2018)
- Lu, S. Y., "Virtual and Augmented Reality Technologies for Product Realization", CIRP Ann. Manuf. Technol, 48(2), pp.471~495 (1999)
