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가상스튜디오 도입기의 용어 개념에 관한 논의

Discussion on the Concept of Terminology in the Introduction of Virtual Studio

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초록

현재 VR, AR, XR에 이어 메타버스(Metaverse)까지 기술의 발전과 함께 새로운 용어들은 넘쳐난다. 이처럼 용어들이 생성될 때마다 사회는 신기술이라고 생각하며, 열광적으로 사용하는 경향이 있는데, 그 용어의 범주를 제대로 이해하고 활용하는 데는 혼란이 있다. 이 논문에서는 1990년대 방송 CG(Computer Graphics) 기술의 발전에 중요한 역할을 한 가상스튜디오에 대해 논의하여, 과거의 새로운 용어의 도입과 그 활용 방법에 관해 이야기하고자 한다. 그러므로 가상스튜디오가 도입될 시점을 기준으로 용어가 생성될 때마다 혼선과 정립 사이의 간극을 살펴보고, 도입기 제작 사례를 통해 과거 기점에서 신기술의 활용도를 분석한다. 이 논문은 재매개를 통해 표출되는 과거의 기술 발전 과정을 살펴봄으로써 현재 상황이 새로운 기술이 아니라 새로운 용어의 발현이라는 점, 다시 말해서 기술의 단계적 발전 중에 나타나는 현상이라고 주장하는 것이다.

Abstract

Currently, new terms are overflowing with the development of technology from VR, AR, XR to Metaverse. Every time a term is generated in this way, society considers it a new technology and tends to use it enthusiastically, but there is confusion in correctly understanding and utilizing the category of the term. He would like to discuss the virtual studio that played an important role in the development of broadcasting CG (Computer Graphics) technology in the 1990s, and talk about the introduction of new terms in the past and how to use them. Therefore, this paper examines the gap between chaos and upright each time a term is generated based on the time when the virtual studio is introduced, and analyzes the utilization of new technology from the past through the introduction machine manufacturing case. By examining the past technological development processes expressed by remediation, this paper argues that the current situation is not a new technology but an expression of a new term, that is, a phenomenon that appears during the gradual development of technology. It is something to do.

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