본문 바로가기
KERD
논문KCI 등재

Analysis of research trends in the healthcare field utilizing extended-reality-based converged contents

2

조회

0

다운로드

0

인용

0

참고문헌

키워드

주제분류치의학

초록

Objectives: Extended reality technology offers an innovative opportunity to enhance self-directed learning through interactive processes in healthcare education. This study aims to analyze research trends in the application of extended reality technologybased educational content in the field of healthcare. Methods: Through literature search, selection, and exclusion processes based on predefined criteria, we conducted an analysis of domestic healthcare studies employing extended reality technology, ultimately selecting and examining 39 relevant publications. Results: The analysis reveals diverse applications of extended reality across various fields such as medicine, dentistry, and nursing. Positive effects, including increased academic satisfaction, immersion, and interest, are observed, alongside challenges like media usage difficulties and cybersickness. Conclusions: Future research should focus on the development and application of extended reality-based educational content in diverse healthcare curricula, emphasizing both educational approaches and continuous technological advancements.

Abstract

Objectives: Extended reality technology offers an innovative opportunity to enhance self-directed learning through interactive processes in healthcare education. This study aims to analyze research trends in the application of extended reality technologybased educational content in the field of healthcare. Methods: Through literature search, selection, and exclusion processes based on predefined criteria, we conducted an analysis of domestic healthcare studies employing extended reality technology, ultimately selecting and examining 39 relevant publications. Results: The analysis reveals diverse applications of extended reality across various fields such as medicine, dentistry, and nursing. Positive effects, including increased academic satisfaction, immersion, and interest, are observed, alongside challenges like media usage difficulties and cybersickness. Conclusions: Future research should focus on the development and application of extended reality-based educational content in diverse healthcare curricula, emphasizing both educational approaches and continuous technological advancements.

참고문헌 (19)

  1. Shin KY, "Developing an XR based hyper-realistic counter-terrorism, education, training, and evaluation system", J Inf Secur, 20(5), pp.65~74 (2020)[DOI]
  2. Ahn SJ, "The concept of virtual reality and current trends in previous researches", J Korean Soc Interior Des Conf, 20(1), pp.328~331 (2018)
  3. Park SR, "Domestic research trends on augmented reality in education from 2015 to 2019", JLCCI, 20(11), pp.1~23 (2020)[DOI]
  4. Heo GM, "Analysis of Korean research trends on metaverse in education : focusing on empirical studies", J Educ Inf Media Res, 29(1), pp.55~83 (2023)[DOI]
  5. Lee JH, "A study on the revitalization of virtual reality-based education", KSDC, 25(1), pp.357~366 (2019)[DOI]
  6. Nordmann E, "Lecture rapture : the place and case for lectures in the new normal", Teaching in Higher Education, 27(5), pp.709~716 (2022)[DOI]
  7. Sarre S, "The challenges of training, support and assessment of healthcare support workers : a qualitative study of experiences in three English acute hospitals", Int J Nurs Stud, 79, pp.145~153 (2018)[DOI]
  8. Malik G, "Perceived knowledge, skills, attitude and contextual factors affecting evidence-based practice among nurse educators, clinical coaches and nurse specialists", Int J Nurs Pract, 21(S2), pp.46~57 (2015)[DOI]
  9. Hsieh MC, "Preliminary study of VR and AR applications in medical and healthcare education", J Nurs Health Stud, 3(1), pp.1~ (2018)[DOI]
  10. Danciu M, "A survey of augmented reality in health care", Acta Tech Napocensis, 52(1), pp.13~ (2011)
  11. Han DL, "Nursing students’ perception of virtual reality(VR)and needs assessment for virtual reality simulation in mental health nursing", J DCS, 21(8), pp.1481~1487 (2020)[DOI]
  12. Jung YS, "A design of service improvement model for emergency medical system using augmented reality", JCIT, 7(1), pp.17~24 (2017)[DOI]
  13. Kim JS, "The effects of immersive virtual reality-based simulation learning program on the communication competence and learning attitude of students with intellectual disabilities: focusing on a convenience store situation", Jour. of KoCon.a, 20(1), pp.553~561 (2020)[DOI]
  14. Kim HN, "Augmented reality trends in educational research : through a systematic review of Korean literature", JKAIE, 22(3), pp.397~407 (2018)[DOI]
  15. Lee EJ, "The effects of nursing education program combined virtual reality simulation for enhancing critical performance : a systematic review and meta-analysis", J Korean Assn Learn Cent Curric Instr, 22(11), pp.303~313 (2022)[DOI]
  16. Park JT, "Effects of educational content for dental extraction using virtual reality technology on dental extraction knowledge, skill and class satisfaction", Jour. of KoCon.a, 19(2), pp.650~660 (2019)[DOI]
  17. Suh HJ, "Case study of XR glass-based distance collaborative learning class", Jour. of KoCon.a, 22(12), pp.133~147 (2022)[DOI]
  18. Park SI, "Brain correlates of emotion for XR auditory content", J Broadcast Eng, 27(5), pp.738~ (2022)
  19. Kim JH, "Differences in usability evaluation and learning satisfaction of medical students according to XR and VR application environments of medical simulation", J Educ Res, 21(2), pp.41~60 (2023)[DOI]

이 간행물의 다른 논문 (6건)