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Virtual Gaming Environments as our Future Adobe

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Currently, the argument that humanity will eventually reside in some sort of a simulated environment with unlimited resources is actively being discussed in the realm of science and engineering. This paper addresses the issue from the perspective of computer engineering, more specifically in terms of the future gaming environment which is very likely to be brought to us in the form of virtual reality probably in the not-so-distant future. In so doing, Bostrom’s simulation argument[1]and Kurzweil’s singularity[5] are reviewed, and how our future adobe indistinguishable from our ‘real’ reality that may be attained by explosive technological advancement relates to the future gaming environment. The problem of human consciousness which is inevitably intertwined with the issue of living in a virtual reality environment is also addressed.

Abstract

Currently, the argument that humanity will eventually reside in some sort of a simulated environment with unlimited resources is actively being discussed in the realm of science and engineering. This paper addresses the issue from the perspective of computer engineering, more specifically in terms of the future gaming environment which is very likely to be brought to us in the form of virtual reality probably in the not-so-distant future. In so doing, Bostrom’s simulation argument[1]and Kurzweil’s singularity[5] are reviewed, and how our future adobe indistinguishable from our ‘real’ reality that may be attained by explosive technological advancement relates to the future gaming environment. The problem of human consciousness which is inevitably intertwined with the issue of living in a virtual reality environment is also addressed.

참고문헌 (13)

  1. Bostrom, Nick, "Are we living in a computer simulation", Philosophical Quarterly, 53(211), pp.211~ (2003)
  2. Bostrom, Nick, "The Simulation Argument: Reply to Weatherson", Philosophical Quarterly, 55(218), pp.90~97 (2005)
  3. Bostrom, Nick, "The Simulation Argument: Some Explanations", Analysis
  4. Brueckner, A., "The Simulation Argument Again", Analysis, 68(3), pp.224~226 (2008)
  5. Kurzweil, Ray, "The Singularity Is Near" (2005), Penguin Books
  6. 이강혁, "게임 스토리텔링의 미래", 한국컴퓨터게임학회논문지, (23), pp.277~282 (2010), (사)한국컴퓨터게임학회
  7. Llinás, Rodolfo R., "I of the Vortex" (2002), MIT Press
  8. Moravec, Hans, "Mind Children: The Future of Robot and Human Intelligence" (1988), Harvard University Press
  9. Moravec, Hans, "Oxford University Press" (1999), Oxford University Press
  10. Murray, Janet H., "Hamlet on the Holodeck: The Future of Narrative in Cyberspace" (1997), The Free Press
  11. Tipler, Frank J., "The Physics of Immortality" (1995), Anchor Books
  12. Tipler Frank J., "The Physics of Christianity" (2007), Doubleday
  13. Weatherson, Brian, "Are You a Sim", Philosophical Quarterly, 53, pp.31~425 (2003)

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