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GPS-based 3D View Augmented Reality System for Smart Mobile Devices

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초록

Recently, augmented reality has been proved immensely useful on a day to day basis when tied with location-based technology. In this paper, we present a new method for displaying augmented reality contents on mobile devices. We add 3D models on the view of the camera and use location-based services, motion sensors to calculate the transformation of models. Instead of remaining at a fixed position on camera view while moving around a 3D model, the model rotates on display in the opposite direction that the user is walking. We also design client as a ubiquitous client to reduce constraints on disk space and memory capacity on mobile devices. Implementation results show effective use in creating GPS-based 3D view augmented reality contents for Smart Mobile Devices.

Abstract

Recently, augmented reality has been proved immensely useful on a day to day basis when tied with location-based technology. In this paper, we present a new method for displaying augmented reality contents on mobile devices. We add 3D models on the view of the camera and use location-based services, motion sensors to calculate the transformation of models. Instead of remaining at a fixed position on camera view while moving around a 3D model, the model rotates on display in the opposite direction that the user is walking. We also design client as a ubiquitous client to reduce constraints on disk space and memory capacity on mobile devices. Implementation results show effective use in creating GPS-based 3D view augmented reality contents for Smart Mobile Devices.

참고문헌 (14)

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  4. J.T. Doswell, "Mobile Augmented Reality System Architecture for Ubiquitous e-Learning", Fourth IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education, 2006. WMUTE '06, pp.121~123 (2006)
  5. Jungsik Park, "3D visual tracking for mobile augmented reality applications", IEEE International Conference on Multimedia and Expo (ICME), pp.1~4 (2011)
  6. Liestøl, G., "Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone", International Journal of Interactive Mobile Technologies iJIM, 3 (2009)
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