청소년 정신건강을 위한 VR 세계에서 무용/동작치료 핵심요인 탐색
The Essential Elements of Dance/Movement Therapy in Virtual Reality for Adolescents’ Mental Health
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초록
The purpose of this study is to review Virtual Reality (VR) related literature in psychotherapy and expressive therapies to identify applicable essential elements of Dance/Movement Therapy (DMT) in virtual reality for adolescents’ mental health. None of VR based DMT studies were founded in review process. However, other related fields of studies indicated applicable result for VR based dance/movement therapy. This study revealed five essential elements such as virtual body, virtual space, virtual environment, virtual images, and virtual drawing, which can be actively applied to VR based dance/movement therapy. For further study, the researcher suggested developing actual VR based DMT programs and conducting experimental tests to provided clinical evidence of effectiveness, which would require collaborations with professionals from other fields such as art engineering, psychology, and game contents.
Abstract
The purpose of this study is to review Virtual Reality (VR) related literature in psychotherapy and expressive therapies to identify applicable essential elements of Dance/Movement Therapy (DMT) in virtual reality for adolescents’ mental health. None of VR based DMT studies were founded in review process. However, other related fields of studies indicated applicable result for VR based dance/movement therapy. This study revealed five essential elements such as virtual body, virtual space, virtual environment, virtual images, and virtual drawing, which can be actively applied to VR based dance/movement therapy. For further study, the researcher suggested developing actual VR based DMT programs and conducting experimental tests to provided clinical evidence of effectiveness, which would require collaborations with professionals from other fields such as art engineering, psychology, and game contents.
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