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3D 가상모델 및 가상착의 시스템을 이용한 남자 운동선수의 상반신 원형설계

A Development of the Bodice Pattern for Male Sports Athletes Using by 3D Virtual Twin & Virtual Garment Simulation

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주제분류생활과학

초록

The purpose of this study was to examine the appropriate surplus of clothing for a suitable basic bodice pattern of Male Sports Athletes by using the 3D virtual twin and virtual garment simulation system. The results were as follows;1. By using 3D virtual twin and garment simulation, new bodice pattern considered male sports athletes was development. The basic numerical formula were as follows ; surplus of chest girth=9, surplus of back length=1, armhole depth=back length/4+13, half back width=chest girth/5+2.5, front chest width=chest girth/5+3. 2. Wearing test by 3D virtual garment simulation system was useful to evaluate wearing outline, surplus of clothes and garment space. Also it estimated more highly than existing pattern in silhouette and ease amount, confirming that new bodice pattern is appropriate for the male sports athletes. New bodice pattern was evaluated to allow proper space length of chest and waist. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D Virtual Garment Simulation System with 2D patterns, and also for future 3D Pattern Production Program development.

Abstract

The purpose of this study was to examine the appropriate surplus of clothing for a suitable basic bodice pattern of Male Sports Athletes by using the 3D virtual twin and virtual garment simulation system. The results were as follows;1. By using 3D virtual twin and garment simulation, new bodice pattern considered male sports athletes was development. The basic numerical formula were as follows ; surplus of chest girth=9, surplus of back length=1, armhole depth=back length/4+13, half back width=chest girth/5+2.5, front chest width=chest girth/5+3. 2. Wearing test by 3D virtual garment simulation system was useful to evaluate wearing outline, surplus of clothes and garment space. Also it estimated more highly than existing pattern in silhouette and ease amount, confirming that new bodice pattern is appropriate for the male sports athletes. New bodice pattern was evaluated to allow proper space length of chest and waist. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. This study is expected to serve as one of important basic data for ensuing studies that may utilize 3D Virtual Garment Simulation System with 2D patterns, and also for future 3D Pattern Production Program development.

참고문헌 (14)

  1. 구본칠, "운동선수와 일반대학생의 사회적 체형 불안 비교", 한국 스포츠 리서치, 15(1), pp.499~508 (2004), 한국스포츠리서치
  2. 김선희, "스포츠 전공 남자 대학생의 하반신 체형에 적합한 슬랙스 연구", 복식문화연구, 13(3), pp.414~424 (2005), 복식문화학회
  3. 김혜경, "피복인간공학 실험 설계방법론", pp.368~ (2001), 교문사
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  5. 도월희, "3차원 가상 의상 모델링 시스템에 의한 모터사이클 재킷의 착의평가", 한국디자인문화학회지, 14(1), pp.105~115 (2008), 한국디자인문화학회
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  7. 박은영, "남자 운동선수의 체형분석과 상의 맞음새 향상을 위한 연구", 한국의류학회지, 31(1), pp.44~56 (2007), 한국의류학회
  8. 박은주, "청년기 남성의 상반신 체형분석 및 원형설계를 위한 피복인간공학적 연구", 박사, pp.1993
  9. 백기진, "육상종목별 우수선수의 형태학적 특성 분석", 한국발육발달학회지, 16(4), pp.279~286 (2008), 한국발육발달학회
  10. 이현민, "슬랙스 설계를 위한 스포츠전공 남자대학생의 하반신 체형 연구", 복식, 54(8), pp.1~14 (2004), 한국복식학회
  11. 임지영, "남자 운동선수의 상반신 원형 개발을 위한 체형 분석", 한국의류산업학회지, 8(3), pp.310~316 (2006), 한국의류산업학회
  12. 임지영, "3D 가상착의 시스템에 의한 비만 중년여성의 토르소 원형설계에 관한 연구", 한국의류산업학회지, 12(1), pp.86~93 (2010), 한국의류산업학회
  13. 최찬영, "투기종목 선수의 형태학적 특성", 한국체육측정평가학회지, 2(1), pp.51~66 (2000)
  14. 岡部和代, "上半身の着衣形態に關する硏究", 日本家政學會誌, 43(5), pp.429~435 (1992)

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