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의류수출업체의 3D 디자이너 직무에 대한 질적 연구

A Qualitative Study on 3D Designer Jobs in Fashion Vendors

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참고문헌

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주제분류생활과학

초록

This study attempted to extract and structure the job skills required for 3D designers, which have been recently introduced to the fashion industry. The study aimed to materialize and objectify the 3D designer's job, using a focus group interview for the survey. The 3D designer has the TD task of making 3D virtual samples using the pattern files developed in Pattern CAD. Graphic design and fabric digitization are also major tasks for the 3D designer. CLO is mainly used for 3D virtual sample production, and PixPlant, Substance, Photoshop, Cinema 4D, Daz studio, and 3ds MAX are used for image and avatar editing. As per the job skills required for 3D design work, basic knowledge about patterns and sewing, skill in 3D virtual clothing technology, ability to use various software, and English skills were considered important, in that order. In particular, the need for knowledge about patterns and sewing became more important than the skill in 3D virtual clothing technology itself. To train 3D designers, it was found that not only 3D virtual clothing software, but also education on patterns and clothing construction, CAD developer's curriculum certification system, and 3D designer qualification management were required. In addition, 3D designers are recognized as an essential job in fashion vendors, and the demand for domestic brands is increasing. The biggest limitation of the 3D virtual clothing system is the perfection of the digital fabric. Also, technical improvement is needed.

Abstract

This study attempted to extract and structure the job skills required for 3D designers, which have been recently introduced to the fashion industry. The study aimed to materialize and objectify the 3D designer's job, using a focus group interview for the survey. The 3D designer has the TD task of making 3D virtual samples using the pattern files developed in Pattern CAD. Graphic design and fabric digitization are also major tasks for the 3D designer. CLO is mainly used for 3D virtual sample production, and PixPlant, Substance, Photoshop, Cinema 4D, Daz studio, and 3ds MAX are used for image and avatar editing. As per the job skills required for 3D design work, basic knowledge about patterns and sewing, skill in 3D virtual clothing technology, ability to use various software, and English skills were considered important, in that order. In particular, the need for knowledge about patterns and sewing became more important than the skill in 3D virtual clothing technology itself. To train 3D designers, it was found that not only 3D virtual clothing software, but also education on patterns and clothing construction, CAD developer's curriculum certification system, and 3D designer qualification management were required. In addition, 3D designers are recognized as an essential job in fashion vendors, and the demand for domestic brands is increasing. The biggest limitation of the 3D virtual clothing system is the perfection of the digital fabric. Also, technical improvement is needed.

참고문헌 (12)

  1. 최영림, "I-세대의 어패럴캐드 교육을 위한 블렌디드 러닝 활용 제안", 한국의류산업학회지, 18(6), pp.766~775 (2016), 한국의류산업학회
  2. 최영림, "K-MOOC 강좌 개발과 학습자 만족도 분석 -어패럴패턴캐드 교육을 중심으로-", 한국의류학회지, 44(2), pp.369~383 (2020), 한국의류학회[DOI]
  3. Ju, K. S., "Usage & education of the CLO 3D virtual clothing program in the development office & academic", Fashion Information & Technology, 13, pp.51~59 (2016)
  4. Kang, S. K, "A study on the usage of 3D virtual clothing system in domestic apparel companies", master, pp.2020
  5. 김주희, "3D 가상 패션디자인 프로그램 융합 특성 연구", 한국과학예술융합학회, 37(4), pp.53~63 (2019), 한국전시산업융합연구원
  6. "Korea Federation of Textile Industries", Korea Federation of Textile Industries, ~ (2020)
  7. Krueger, R., "Focus groups - A practical guide for applied research" (2008), Sage Publications
  8. "National technical qualification test" (2020)[URL]
  9. "NSC and learning modules" (2021)[URL]
  10. 이은영, "패션 테크니컬 디자인 교육 프로그램에 관한 질적 연구 평가 - 테크니컬 디자이너와 교수자의 심층면접 분석을 바탕으로 -", 한국디자인문화학회지, 21(1), pp.429~440 (2015), 한국디자인문화학회
  11. Park, J. H., "A Study on digital fashion platform prototype design - Focusing on the 3D digital technology base", doctoral, pp.2017
  12. "Virtual technical designer, the beginning of globalization" (2020)[URL]

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