가상의류와 실제의류의 제작 프로세스 비교연구: 기본 슬랙스를 대상으로
Comparative Study of the Manufacturing Processes for Virtual and Real Garments: Focusing on Basic Slacks
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Abstract
This study compares virtual with actual garments’ production, analyzing processing time differences and exploring the educational potential of virtual clothing programs. Using wool-fabric-designed slacks, the CLO Fabric Kit and a scanner replicated the fabric characteristics in virtual production. Expert practitioners conducted both processes, with actual production documented by a camera and virtual production through screen capture. The actual process, includ- ing preparation, cutting, and sewing, took 296, 2,104, and 4,484 seconds, while virtual production (preparation, modeling, and dressing) took 118, 429, and 835 seconds, respectively. Virtual preparation was more than 20 times more efficient, and modeling and dressing were about twice as efficient. These differences arise from the manual work required in actual production versus the digital tools used in virtual production. Although virtual production did not replicate all sewing tech- niques, it showed the potential for intuitively understanding processes, saving time, and improving skills. Future research should evaluate the long-term educational impact of virtual production and analyze its effectiveness across diverse student groups to support the development of practical educational curricula for virtual clothing programs.
