메타버스 플랫폼 간 상호연동을 위한 가상의류의 디자인 요소와 설계 방식 비교 분석 연구
A Study on Visual Elements and Design Methods of Virtual Clothing for Interoperability across Metaverse Platforms
1
조회
0
다운로드
0
인용
0
참고문헌
키워드
초록
As various metaverse platforms utilize different tools and design methods for virtual clothing, the lack of standardization creates challenges for interoperability across platforms. This study aimed to investigate virtual clothing cases provided by different metaverse platforms, analyze their design elements and methods, and propose a standardized design process to enhance interoperability. Regarding search methods, design elements of virtual clothing—item, shape, color, material, pattern, and detail—were compared across platforms first. A review of design tool interfaces and functionalities was then conducted with six fashion experts, examining how design tools and their technical differences impacted user experience and design complexity. This study revealed that metaverse platforms showed distinct characteristics in how they expressed virtual clothing design elements. Additionally, a common virtual clothing design framework was proposed, systematically applying techniques of selection, movement, and adjustment as core stages in the process. Findings of this study are expected to contribute to enhancing flexibility and consistency in the virtual clothing design process across metaverse platforms, ultimately promoting user interaction and creativity.
Abstract
As various metaverse platforms utilize different tools and design methods for virtual clothing, the lack of standardization creates challenges for interoperability across platforms. This study aimed to investigate virtual clothing cases provided by different metaverse platforms, analyze their design elements and methods, and propose a standardized design process to enhance interoperability. Regarding search methods, design elements of virtual clothing—item, shape, color, material, pattern, and detail—were compared across platforms first. A review of design tool interfaces and functionalities was then conducted with six fashion experts, examining how design tools and their technical differences impacted user experience and design complexity. This study revealed that metaverse platforms showed distinct characteristics in how they expressed virtual clothing design elements. Additionally, a common virtual clothing design framework was proposed, systematically applying techniques of selection, movement, and adjustment as core stages in the process. Findings of this study are expected to contribute to enhancing flexibility and consistency in the virtual clothing design process across metaverse platforms, ultimately promoting user interaction and creativity.
참고문헌 (24)
- Ahn, D. K., "User experience of a digital fashion show : Exploring the effectiveness of interactivity in virtual eeality", Applied Sciences, 13(4), pp.2558~ (2023)[DOI]
- Alayli, S., "Factors influencing the establishment of clothing retailers in the Metaverse : The role of Metaverse technology as a mediator", Dutch Journal of Finance and Management, 5(1), pp.22281~ (2023)[DOI]
- An, H. S., "A case stady on standardizing attributes of Metaverse and physical clothing: Focusing on avatar design representation", Proceedings of Journal of Fashion Business Conference, pp.217~218 (2023), The Korean Society of Fashion Business
- "What’s all the hype around the Metaverse" (2022)[URL]
- Cipresso, P., "The past, present, and future of virtual and augmented reality research : A network and cluster analysis of the literature", Frontiers in psychology, 9, pp.2086~ (2018)[DOI]
- Dwivedi, Y. K., "Metaverse beyond the hype : Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy", International Journal of Information Management, 66, pp.102542~ (2022)[DOI]
- Giraldi, L., "The Metaverse as an opportunity for the development of fashion system design", Fashion Highlight, 1, pp.68~76 (2023)[DOI]
- Gonzalez, P., "Digital fashion in the Metaverse", master, pp.2020
- Huang, Y., "Multi-player immersive communications and interactions in Metaverse : Challenges, architecture, and future directions", Journal of Latex Class Files, 14(8), pp.1~7 (2022)[DOI]
- Jang, J., "Appeared on the Metaverse platform typing the interface properties of the extended space", The Journal of the Korea Contents Association, 22(4), pp.94~105 (2022)[DOI]
- Joy, A., "Digital future of luxury brands : Metaverse, digital fashion, and non-fungible tokens", Strategic Change, 31(3), pp.337~343 (2022)[DOI]
- Kniazeva, M., "Why fashion brands enter the metaverse : Exploring the motivations of fast fashion and luxury fashion brands", Journal of Global Fashion Marketing, 15(1), pp.62~89 (2024)[DOI]
- "KS K 7010: General Clothing Products" (2023)[URL]
- Liu, S. Y., "The virtual fashion in the global apparel industry in the post-epidemic era", Journal of Fiber Bioengineering and Informatics, 15(2), pp.117~130 (2022)[DOI]
- "4 emerging technologies you need to know about" (2023)[URL]
- Oh, S. Y., "A study on expressivity of virtual clothing made of 3D apparel CAD system according to the physical properties of fabric", Fashion & Textile Research Journal, 17(4), pp.613~625 (2015)[DOI]
- Park, J., "A study on digital fashion design platform based on the 3D virtual fashion technology", Journal of Fashion Business, 22(2), pp.88~106 (2018)[DOI]
- Periyasami, S., "Metaverse as future promising platform business model : Case study on fashion value chain", Businesses, 2(4), pp.527~545 (2022)[DOI]
- Sayem, A. S. M., "Digital fashion innovations for the real world and metaverse", International Journal of Fashion Design, Technology and Education, 15(2), pp.139~141 (2022)[DOI]
- Shin, H. R., "Development of new hanbok fashion design for metaverse avatars : Focused on the metaverse platform ‘ZEPETO’", Journal of The Korean Society of Fashion Design, 22(3), pp.161~179 (2022)[DOI]
- Stephenson, N., "Snow crash" (1992), Bantam Books
- Wang, H., "Garment metaverse : Parametric digital human and dynamic scene try-on", Proceedings of the 2023 2nd Asia Conference on Algorithms, Computing and Machine Learning, pp.60~65 (2023), Association for Computing Machinery
- Xiang, D., "Dressing avatars : Deep photorealistic appearance for physically simulated clothing", ACM Transactions on Graphics, 41(6), pp.1~15 (2022)[DOI]
- Zou, X., "Cloth4d : A dataset for clothed human reconstruction", Proceedings of the IEEE, 2023, 12847~12857[DOI]
