A Study on the 3D Virtual Clothing Design Using the Fantasy of Futurism
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With the development of the metaverse, the demand for virtual fashion is gradually expanding. Metaverse fashion embodies a transcendent "fantasy concept" as it does not physically exist. This study aims to derive a form that can realize fantasy and produce virtual clothing using it, serving as a literature resource for the creative design development of metaverse fashion. To analyze fantasy, we derived the concepts of dynamism, scalability, and distortion by examining paintings and sculptures from the Futurist art movement of the 1910s, which celebrated the speed of machines. We then analyzed contemporary fashion designs that reflect these qualities to identify design techniques that express fantasy. To convey dynamism, we employed the repetition of geometric lines and motifs to create a sense of speed. For scalability, the geometric motifs gradually increase or decrease in size, following the principle of perspective, which enhances the visual expansion of space. To express distortion, we used techniques of overlapping and superimposition to create asymmetrical structures, resulting in a distorted representation of the human body. Using these techniques, we produced four virtual costume designs with 3D CLO, a virtual costume production software. The objective of this study was to propose ideas and processes for the creative development of virtual clothing. We anticipate that this will inspire further research on virtual costume creation through a variety of methods.
Abstract
With the development of the metaverse, the demand for virtual fashion is gradually expanding. Metaverse fashion embodies a transcendent "fantasy concept" as it does not physically exist. This study aims to derive a form that can realize fantasy and produce virtual clothing using it, serving as a literature resource for the creative design development of metaverse fashion. To analyze fantasy, we derived the concepts of dynamism, scalability, and distortion by examining paintings and sculptures from the Futurist art movement of the 1910s, which celebrated the speed of machines. We then analyzed contemporary fashion designs that reflect these qualities to identify design techniques that express fantasy. To convey dynamism, we employed the repetition of geometric lines and motifs to create a sense of speed. For scalability, the geometric motifs gradually increase or decrease in size, following the principle of perspective, which enhances the visual expansion of space. To express distortion, we used techniques of overlapping and superimposition to create asymmetrical structures, resulting in a distorted representation of the human body. Using these techniques, we produced four virtual costume designs with 3D CLO, a virtual costume production software. The objective of this study was to propose ideas and processes for the creative development of virtual clothing. We anticipate that this will inspire further research on virtual costume creation through a variety of methods.
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