동영상에서 추출한 키포인트 정보의 동적 시간워핑(DTW)을이용한 인체 동작 유사도의 정량화 기법
A Quantification Method of Human Body Motion Similarity using Dynamic Time Warping for Keypoints Extracted from Video Streams
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초록
사람이 따라 하는 능력을 평가하는 스코어는 아동의 발달 단계 혹은 골프, 무용 동작 등을 점검하는 좋은 수단이 될 수 있다. 또한, 이는 AR, VR 응용에서 HCI로도 활용될 수 있다. 본 논문에서는 동작을 주도해서 수행하는 시범자와 그 동작을 따라 하는 참여자 간의 동작 유사도를 평가하는 방안을 제시하고, 여기서 우리는 Openpose의 키포인트 벡터 유사도의 유클리디안 L2 거리를 활용하는 동작 유사도를 제안한다. 제안된 기법은 DTW를 사용하기 때문에 시간 지연차가 있는 동작에 유연하게 대처할 수 있다.
Abstract
The matching score evaluating human copying ability can be a good measure to check children's developmental stages,or sports movements like golf swing and dance, etc. It also can be used as HCI for AR, VR applications. This paperpresents a method to evaluate the motion similarity between demonstrator who initiates movement and participant whofollows the demonstrator action. We present a quantification method of the similarity which utilizes Euclidean L2 distanceof Openpose keypoins vector similarity. The proposed method adapts DTW, thus can flexibly cope with the time delayedmotions.
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